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addons/popochiu/engine/objects/hotspot/popochiu_hotspot.gd
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addons/popochiu/engine/objects/hotspot/popochiu_hotspot.gd
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@tool
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@icon('res://addons/popochiu/icons/hotspot.png')
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class_name PopochiuHotspot
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extends PopochiuClickable
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## Areas players can interact with (i.e. something that is part of the room's background: the sky,
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## an entrance to a cave, a forest in the distance).
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##
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## When selecting a Hotspot in the scene tree (Scene dock), Popochiu will enable three buttons in
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## the Canvas Editor Menu: Baseline, Walk to, and Interaction. This can be used to select the child
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## nodes that allow to modify the position of the [member PopochiuClickable.baseline],
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## the position of the [member PopochiuClickable.walk_to_point], and the position and the polygon
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## points of the [b]$InteractionPolygon[/b] child.
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#region Godot ######################################################################################
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func _ready() -> void:
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super()
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add_to_group('hotspots')
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#endregion
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uid://ds5kk2mupouk5
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addons/popochiu/engine/objects/hotspot/popochiu_hotspot.tscn
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addons/popochiu/engine/objects/hotspot/popochiu_hotspot.tscn
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[gd_scene load_steps=2 format=3 uid="uid://hfvjxu5map27"]
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[ext_resource type="Script" path="res://addons/popochiu/engine/objects/hotspot/popochiu_hotspot.gd" id="1"]
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[node name="Hotspot" type="Area2D"]
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script = ExtResource("1")
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cursor = 1
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interaction_polygon = PackedVector2Array(-12, -12, 12, -12, 12, 12, -12, 12)
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[node name="InteractionPolygon" type="CollisionPolygon2D" parent="."]
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visible = false
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modulate = Color(1, 0, 1, 1)
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polygon = PackedVector2Array(-12, -12, 12, -12, 12, 12, -12, 12)
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