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Tony Bark 2025-07-17 01:49:18 -04:00
commit 43ea213f9b
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@tool
extends PopochiuDialog
#region Virtual ####################################################################################
func _on_start() -> void:
# One can put here something to execute before showing the dialog options.
# E.g. Make the PC to look at the character which it will talk to, walk to
# it, and say something (or make the character say something):
# await C.player.face_clicked()
# await C.player.say("Hi")
# await C.Popsy.say("Oh! Hi...")
# (!) It MUST always use an await
await PopochiuUtils.e.get_tree().process_frame
func _option_selected(opt: PopochiuDialogOption) -> void:
# You can make the player character say the selected option with:
# await D.say_selected()
# Use match to check which option was selected and execute something for
# each one
match opt.id:
_:
# By default close the dialog. Options won't show after calling
# stop()
stop()
_show_options()
# Use this to save custom data for this PopochiuDialog when saving the game.
# The Dictionary must contain only JSON supported types: bool, int, float, String.
func _on_save() -> Dictionary:
return {}
# Called when the game is loaded.
# This Dictionary should has the same structure you defined for the returned one in _on_save().
func _on_load(data: Dictionary) -> void:
prints(data)
#endregion