First commit 🎉

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Tony Bark 2025-07-17 01:49:18 -04:00
commit 43ea213f9b
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extends PopochiuGraphicInterface
#region Virtual ####################################################################################
# Called when the GUI is blocked and not intended to handle input events.
func _on_blocked(props := { blocking = true }) -> void:
super(props)
# Called when the GUI is unblocked and can handle input events again.
func _on_unblocked() -> void:
super()
# Called to hide the GUI.
func _on_hidden() -> void:
super()
# Called to show the GUI.
func _on_shown() -> void:
super()
# Called when G.show_system_text() is triggered. Shows `msg` in the SystemText
# component.
func _on_system_text_shown(msg: String) -> void:
super(msg)
# Called once the player closes the SystemText component (by clicking the screen
# anywhere).
func _on_system_text_hidden() -> void:
super()
# Called when the mouse enters (hover) a `clickable`.
func _on_mouse_entered_clickable(clickable: PopochiuClickable) -> void:
super(clickable)
# Called when the mouse exits a `clickable`.
func _on_mouse_exited_clickable(clickable: PopochiuClickable) -> void:
super(clickable)
# Called when the mouse enters (hover) an `inventory_item`.
func _on_mouse_entered_inventory_item(inventory_item: PopochiuInventoryItem) -> void:
super(inventory_item)
# Called when the mouse exits an `inventory_item`.
func _on_mouse_exited_inventory_item(inventory_item: PopochiuInventoryItem) -> void:
super(inventory_item)
# Called when a dialog line is said be a `PopochiuCharacter` (this is when
# `PopochiuCharacter.say()` is called.
func _on_dialog_line_started() -> void:
super()
# Called when a dialog line finishes (this is after players click the screen
# anywhere to make the dialog line disappear).
func _on_dialog_line_finished() -> void:
super()
# Called when a `dialog` starts (after calling `PopochiuDialog.start()`).
func _on_dialog_started(dialog: PopochiuDialog) -> void:
super(dialog)
# Called when a `dialog` finishes (after calling `PopochiuDialog.stop()`).
func _on_dialog_finished(dialog: PopochiuDialog) -> void:
super(dialog)
# Called when an `item` in the inventory is selected (i.e. by clicking it).
func _on_inventory_item_selected(item: PopochiuInventoryItem) -> void:
super(item)
# Called by [b]cursor.gd[/b] to get the name of the cursor texture to show.
func _get_cursor_name() -> String:
return super()
#endregion