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Tony Bark 2025-07-17 01:49:18 -04:00
commit 43ea213f9b
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extends PopochiuInventoryItemData
# Put here variables you want to save and load when saving and loading the game.
# By default only Godot's basic built-in types are automatically saved and loaded
# but you can use the save_custom and load_custom methods to implement your
# own.
# script_name and scene variables from the inherited class will not be saved.
#region Virtual ####################################################################################
# Use this to save custom data for this PopochiuInventoryItem when saving the game.
# The Dictionary must contain only JSON supported types: bool, int, float, String.
func on_save() -> Dictionary:
return {}
# Called when the game is loaded.
# This Dictionary should has the same structure you defined for the returned
# one in on_save().
func on_load(data: Dictionary) -> void:
prints(data)
#endregion