First commit 🎉
This commit is contained in:
commit
43ea213f9b
728 changed files with 37080 additions and 0 deletions
|
@ -0,0 +1,23 @@
|
|||
extends PopochiuInventoryItemData
|
||||
# Put here variables you want to save and load when saving and loading the game.
|
||||
# By default only Godot's basic built-in types are automatically saved and loaded
|
||||
# but you can use the save_custom and load_custom methods to implement your
|
||||
# own.
|
||||
# script_name and scene variables from the inherited class will not be saved.
|
||||
|
||||
|
||||
#region Virtual ####################################################################################
|
||||
# Use this to save custom data for this PopochiuInventoryItem when saving the game.
|
||||
# The Dictionary must contain only JSON supported types: bool, int, float, String.
|
||||
func on_save() -> Dictionary:
|
||||
return {}
|
||||
|
||||
|
||||
# Called when the game is loaded.
|
||||
# This Dictionary should has the same structure you defined for the returned
|
||||
# one in on_save().
|
||||
func on_load(data: Dictionary) -> void:
|
||||
prints(data)
|
||||
|
||||
|
||||
#endregion
|
Loading…
Add table
Add a link
Reference in a new issue