First commit 🎉

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Tony Bark 2025-07-17 01:49:18 -04:00
commit 43ea213f9b
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extends EditorExportPlugin
const LOCAL_OBJ_CONFIG = preload("res://addons/popochiu/editor/config/local_obj_config.gd")
func _export_begin(features: PackedStringArray, is_debug: bool, path: String, flags: int) -> void:
var file := FileAccess.open(PopochiuResources.DATA, FileAccess.READ)
if file:
add_file(PopochiuResources.DATA, file.get_buffer(file.get_length()), false)
file.close()
# Logic for Aseprite Importer
# This code removes importer's metadata from nodes before exporting them
# Thanks to Vinicius Gerevini and his Aseprite Wizard plugin for that!
# This code is run independent of the importer to be enabled, to clean things up.
# TODO: may be moved to another file so we keep things separated
func _export_file(path: String, type: String, features: PackedStringArray) -> void:
if type != "PackedScene": return
var scene : PackedScene = ResourceLoader.load(path, type, 0)
var scene_changed := false
var root_node: Node = scene.instantiate(PackedScene.GEN_EDIT_STATE_INSTANCE)
var nodes := [root_node]
#remove metadata from scene
while not nodes.is_empty():
var node : Node = nodes.pop_front()
for child in node.get_children():
nodes.push_back(child)
if _remove_meta(node, path):
scene_changed = true
#save scene if changed
if scene_changed:
var filtered_scene := PackedScene.new()
if filtered_scene.pack(root_node) != OK:
PopochiuUtils.print_error("Error updating scene.")
return
var content := _get_scene_content(path, filtered_scene)
add_file(path, content, true)
root_node.free()
func _remove_meta(node:Node, path: String) -> bool:
if node.has_meta(LOCAL_OBJ_CONFIG.LOCAL_OBJ_CONFIG_META_NAME):
node.remove_meta(LOCAL_OBJ_CONFIG.LOCAL_OBJ_CONFIG_META_NAME)
PopochiuUtils.print_normal("Aseprite Importer: Removed metadata from scene %s" % path)
return true
return false
func _get_scene_content(path:String, scene:PackedScene) -> PackedByteArray:
var tmp_path = OS.get_cache_dir() + "tmp_scene." + path.get_extension()
ResourceSaver.save(scene, tmp_path)
var tmp_file = FileAccess.open(tmp_path, FileAccess.READ)
var content : PackedByteArray = tmp_file.get_buffer(tmp_file.get_length())
var tmp_dir := DirAccess.open(tmp_path)
if tmp_dir and tmp_dir.file_exists(tmp_path):
tmp_dir.remove(tmp_path)
return content