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game/gui/components/inventory_grid/inventory_grid.gd
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226
game/gui/components/inventory_grid/inventory_grid.gd
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@tool
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class_name GUIInventoryGrid
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extends HBoxContainer
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const EMPTY_SLOT := "[Empty Slot]00"
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@export var slot_scene: PackedScene = null : set = set_slot_scene
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@export var columns := 4 : set = set_columns
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@export var visible_rows := 2 : set = set_visible_rows
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@export var number_of_slots := 16 : set = set_number_of_slots
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@export var h_separation := 0 : set = set_h_separation
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@export var v_separation := 0 : set = set_v_separation
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@export var show_arrows := true : set = set_show_arrows
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@export var scroll_with_mouse_wheel := true
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var rows := 0
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var max_scroll := 0.0
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var slot_size: float = 0.0
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@onready var scroll_container: ScrollContainer = $ScrollContainer
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@onready var box: GridContainer = %Box
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@onready var scroll_buttons: VBoxContainer = $ScrollButtons
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@onready var up: TextureButton = %Up
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@onready var down: TextureButton = %Down
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@onready var gap_size: int = box.get_theme_constant("v_separation")
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#region Godot ######################################################################################
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func _ready():
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if Engine.is_editor_hint():
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_update_box()
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return
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scroll_container.mouse_filter = (
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Control.MOUSE_FILTER_PASS if scroll_with_mouse_wheel else Control.MOUSE_FILTER_IGNORE
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)
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_update_box()
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_calculate_rows_and_scroll()
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# _check_starting_items()
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# Connect to child signals
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up.pressed.connect(_on_up_pressed)
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down.pressed.connect(_on_down_pressed)
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scroll_container.get_v_scroll_bar().value_changed.connect(_on_scroll)
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# Connect to singletons signals
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PopochiuUtils.i.item_added.connect(_add_item)
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PopochiuUtils.i.item_removed.connect(_remove_item)
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PopochiuUtils.i.item_replaced.connect(_replace_item)
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_check_scroll_buttons()
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#endregion
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#region SetGet #####################################################################################
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func set_visible_rows(value: int) -> void:
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visible_rows = value
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_update_box()
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func set_columns(value: int) -> void:
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columns = value
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_update_box()
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func set_slot_scene(value: PackedScene) -> void:
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slot_scene = value
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_update_box()
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func set_number_of_slots(value: int) -> void:
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number_of_slots = value
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_update_box()
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func set_h_separation(value: int) -> void:
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h_separation = value
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_update_box()
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func set_v_separation(value: int) -> void:
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v_separation = value
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_update_box()
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func set_show_arrows(value: bool) -> void:
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show_arrows = value
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if is_instance_valid(scroll_buttons):
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scroll_buttons.visible = value
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#endregion
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#region Private ####################################################################################
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func _update_box() -> void:
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if not is_instance_valid(box): return
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box.columns = columns
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box.add_theme_constant_override("h_separation", h_separation)
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box.add_theme_constant_override("v_separation", v_separation)
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# Fix: remove the child immediately (instead of calling queue_free()), and do not await for
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# a process frame cause it can cause an issue when adding items marked as "Start with it".
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for child in box.get_children():
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child.free()
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for idx in number_of_slots:
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var slot := slot_scene.instantiate()
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box.add_child(slot)
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slot.name = EMPTY_SLOT
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slot_size = slot.size.y
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scroll_container.custom_minimum_size = Vector2(
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(columns * (slot_size + h_separation)) - h_separation,
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(visible_rows * (slot_size + v_separation)) - v_separation
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)
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## Calculate the number of rows in the box and the max scroll
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func _calculate_rows_and_scroll() -> void:
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var visible_slots := 0
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for slot in box.get_children():
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if slot.visible:
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visible_slots += 1
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@warning_ignore("integer_division")
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rows = visible_slots / box.columns
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max_scroll = ((slot_size + gap_size) * int(rows / 2))
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## Check if there are inventory items in the scene tree and add them to the
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## Inventory interface class (I).
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func _check_starting_items() -> void:
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for slot in box.get_children():
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if (slot.get_child_count() > 0
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and slot.get_child(0) is PopochiuInventoryItem
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):
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PopochiuUtils.i.items.append(slot.get_child(0).script_name)
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slot.name = slot.get_child(0).script_name
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else:
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slot.name = EMPTY_SLOT
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func _on_up_pressed() -> void:
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scroll_container.scroll_vertical -= (slot_size + gap_size) + 1
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_check_scroll_buttons()
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func _on_down_pressed() -> void:
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scroll_container.scroll_vertical += (slot_size + gap_size) + 1
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_check_scroll_buttons()
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func _add_item(item: PopochiuInventoryItem, _animate := true) -> void:
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var slot := box.get_child(PopochiuUtils.i.items.size() - 1)
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slot.name = "[%s]" % item.script_name
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slot.add_child(item)
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item.expand_mode = TextureRect.EXPAND_FIT_WIDTH
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if slot.has_method("get_content_height"):
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item.custom_minimum_size.y = slot.get_content_height()
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else:
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item.custom_minimum_size.y = slot.size.y
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box.set_meta(item.script_name, slot)
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item.selected.connect(_change_cursor)
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_check_scroll_buttons()
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# Common call to all inventories. Should be in the class from where inventory panels will
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# inherit from
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await get_tree().process_frame
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PopochiuUtils.i.item_add_done.emit(item)
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func _remove_item(item: PopochiuInventoryItem, _animate := true) -> void:
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item.selected.disconnect(_change_cursor)
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box.get_meta(item.script_name).remove_child(item)
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box.get_meta(item.script_name).name = EMPTY_SLOT
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_check_scroll_buttons()
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await get_tree().process_frame
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PopochiuUtils.i.item_remove_done.emit(item)
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func _replace_item(
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item: PopochiuInventoryItem, new_item: PopochiuInventoryItem
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) -> void:
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item.replace_by(new_item)
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box.remove_meta(item.script_name)
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box.set_meta(new_item.script_name, new_item.get_parent())
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_check_scroll_buttons()
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await get_tree().process_frame
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PopochiuUtils.i.item_replace_done.emit()
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func _change_cursor(item: PopochiuInventoryItem) -> void:
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PopochiuUtils.i.set_active_item(item)
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## Checks if the UP and DOWN buttons should be enabled
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func _check_scroll_buttons() -> void:
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up.disabled = scroll_container.scroll_vertical == 0
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down.disabled = (
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scroll_container.scroll_vertical >= max_scroll
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or not (PopochiuUtils.i.items.size() > box.columns * visible_rows)
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)
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func _on_scroll(_value: float) -> void:
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_check_scroll_buttons()
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#endregion
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1
game/gui/components/inventory_grid/inventory_grid.gd.uid
Normal file
1
game/gui/components/inventory_grid/inventory_grid.gd.uid
Normal file
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@ -0,0 +1 @@
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uid://bcqea7ns3wfuo
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@ -0,0 +1,2 @@
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@tool
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extends "inventory_grid.gd"
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@ -0,0 +1 @@
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uid://bjpy5q7v6dmrb
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