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Tony Bark 2025-07-17 01:49:18 -04:00
commit 43ea213f9b
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@tool
extends PopochiuPopup
signal option_selected(option_name)
@onready var save: Button = %Save
@onready var load: Button = %Load
@onready var sound: Button = %Sound
@onready var text: Button = %Text
@onready var quit: Button = %Quit
#region Godot ######################################################################################
func _ready() -> void:
super()
if Engine.is_editor_hint(): return
# Connect to childrens' signals
save.pressed.connect(_on_option_pressed.bind("save"))
load.pressed.connect(_on_option_pressed.bind("load"))
sound.pressed.connect(_on_option_pressed.bind("sound"))
text.pressed.connect(_on_option_pressed.bind("text"))
quit.pressed.connect(_on_option_pressed.bind("quit"))
# Connect to autoloads signals
# Fix #219: Close the popup whenever a slot is selected for saving or loading
PopochiuUtils.e.game_saved.connect(close)
PopochiuUtils.e.game_load_started.connect(close)
if OS.has_feature("web"):
quit.hide()
#endregion
#region Private ####################################################################################
func _on_option_pressed(option_name: String) -> void:
option_selected.emit(option_name)
#endregion