@tool class_name AudioCueSound extends PopochiuAudioCue ## A specific type of [PopochiuAudioCue] designed for playing sounds. #region Public ##################################################################################### ## Plays this audio cue. If [param wait_to_end] is set to [code]true[/code], the function will pause ## until the audio clip finishes. You can play the file from a specific [param position_2d] in the ## scene if [member PopochiuAudioCue.is_2d] is [code]true[/code]. func play(wait_to_end := false, position_2d := Vector2.ZERO) -> void: if wait_to_end: await PopochiuUtils.e.am.play_sound_cue(resource_name, position_2d, true) else: PopochiuUtils.e.am.play_sound_cue(resource_name, position_2d) ## Plays this audio cue. If [param wait_to_end] is set to [code]true[/code], the function will pause ## until the audio clip finishes. You can play the file from a specific [param position_2d] in the ## scene if [member PopochiuAudioCue.is_2d] is [code]true[/code].[br][br] ## [i]This method is intended to be used inside a [method Popochiu.queue] of instructions.[/i] func queue_play(wait_to_end := false, position_2d := Vector2.ZERO) -> Callable: return func (): if wait_to_end: await play(true, position_2d) else: play(false, position_2d) await PopochiuUtils.e.get_tree().process_frame #endregion