@icon('res://addons/popochiu/icons/character.png') class_name PopochiuCharacterData extends Resource ## This class is used to store information when saving and loading the game. It also ensures that ## the data remains throughout the game's execution. ## The identifier of the object used in scripts. @export var script_name := '' ## The path to the scene file to be used when adding the character to the game during runtime. @export_file("*.tscn") var scene := '' #region Virtual #################################################################################### ## Called when the game is saved. ## [i]Virtual[/i]. func _on_save() -> Dictionary: return {} ## Called when the game is loaded. The structure of [param data] is the same returned by ## [method _on_save]. ## [i]Virtual[/i]. func _on_load(_data: Dictionary) -> void: pass #endregion #region Public ##################################################################################### ## Use this to store custom data when saving the game. The returned [Dictionary] must contain only ## JSON supported types: [bool], [int], [float], [String]. func on_save() -> Dictionary: return _on_save() ## Called when the game is loaded. [param data] will have the same structure you defined for the ## returned [Dictionary] by [method _on_save]. func on_load(data: Dictionary) -> void: _on_load(data) #endregion