@tool extends PopochiuPopup signal option_selected(option_name) @onready var save: Button = %Save @onready var load: Button = %Load @onready var sound: Button = %Sound @onready var text: Button = %Text @onready var quit: Button = %Quit #region Godot ###################################################################################### func _ready() -> void: super() if Engine.is_editor_hint(): return # Connect to childrens' signals save.pressed.connect(_on_option_pressed.bind("save")) load.pressed.connect(_on_option_pressed.bind("load")) sound.pressed.connect(_on_option_pressed.bind("sound")) text.pressed.connect(_on_option_pressed.bind("text")) quit.pressed.connect(_on_option_pressed.bind("quit")) # Connect to autoloads signals # Fix #219: Close the popup whenever a slot is selected for saving or loading PopochiuUtils.e.game_saved.connect(close) PopochiuUtils.e.game_load_started.connect(close) if OS.has_feature("web"): quit.hide() #endregion #region Private #################################################################################### func _on_option_pressed(option_name: String) -> void: option_selected.emit(option_name) #endregion