23 lines
869 B
GDScript
23 lines
869 B
GDScript
extends PopochiuInventoryItemData
|
|
# Put here variables you want to save and load when saving and loading the game.
|
|
# By default only Godot's basic built-in types are automatically saved and loaded
|
|
# but you can use the save_custom and load_custom methods to implement your
|
|
# own.
|
|
# script_name and scene variables from the inherited class will not be saved.
|
|
|
|
|
|
#region Virtual ####################################################################################
|
|
# Use this to save custom data for this PopochiuInventoryItem when saving the game.
|
|
# The Dictionary must contain only JSON supported types: bool, int, float, String.
|
|
func on_save() -> Dictionary:
|
|
return {}
|
|
|
|
|
|
# Called when the game is loaded.
|
|
# This Dictionary should has the same structure you defined for the returned
|
|
# one in on_save().
|
|
func on_load(data: Dictionary) -> void:
|
|
prints(data)
|
|
|
|
|
|
#endregion
|