maxgame/game/gui/gui_commands.gd
2025-07-17 01:49:18 -04:00

40 lines
837 B
GDScript

extends SierraCommands
func _init() -> void:
super()
static func get_script_name() -> String:
return "SierraCommands"
# Called when there is not a Callable defined for a registered command.
# By default calls walk().
func fallback() -> void:
super()
# Called when `E.current_command == Commands.WALK` and E.command_fallback()
# is triggered.
# By default makes the character walk to the clicked `PopochiuClickable`.
func walk() -> void:
super()
# Called when `E.current_command == Commands.LOOK` and E.command_fallback()
# is triggered.
func look() -> void:
super()
# Called when `E.current_command == Commands.INTERACT` and E.command_fallback()
# is triggered.
func interact() -> void:
super()
# Called when `E.current_command == Commands.TALK` and E.command_fallback()
# is triggered.
func talk() -> void:
super()