diff --git a/PersonaForge.csproj b/PersonaForge.csproj index a44cb36..24c2797 100644 --- a/PersonaForge.csproj +++ b/PersonaForge.csproj @@ -3,6 +3,7 @@ Exe 0.5.103 + lts net8.0 enable enable diff --git a/PersonalityTraits.cs b/PersonalityTraits.cs index 3498562..aa2eef6 100644 --- a/PersonalityTraits.cs +++ b/PersonalityTraits.cs @@ -2,11 +2,11 @@ namespace PersonaForge; public class PersonalityTraits { - public int Outgoing { get; set; } - public int Nice { get; set; } - public int Playful { get; set; } public int Neat { get; set; } + public int Outgoing { get; set; } public int Active { get; set; } + public int Playful { get; set; } + public int Nice { get; set; } public static PersonalityTraits Create() => new(); diff --git a/README.md b/README.md index 4f14baa..35f3506 100644 --- a/README.md +++ b/README.md @@ -14,15 +14,15 @@ Because The Sims 2 doesn’t have traits in the same way later installments do, ## πŸ›£οΈ Project Roadmap -| Phase | Goal | Status | -| ----- | ------------------------------------------- | ------ | -| v0.1 | Core random point generator | βœ… | -| v0.2 | PersonalityProfile class | βœ… | -| v0.3 | Interactive JSON export | βœ… | -| v0.4 | Archetypes with weighted biases | βœ… | -| v0.5 | Command line tool | βœ… | -| v1.0 | Stable "Release" version with documentation | πŸ”œ | -| v1.x | Profile import/load from JSON | πŸ”œ | +| Phase | Goal | Status | +| -------- | ------------------------------------------- | ------ | +| v0.1 | Core random point generator | βœ… | +| v0.2 | PersonalityProfile class | βœ… | +| v0.3 | Interactive JSON export | βœ… | +| v0.4 | Archetypes with weighted biases | βœ… | +| v0.5 LTS | Command line tool | βœ… | +| v1.0 | Stable "Release" version with documentation | πŸ”œ | +| v1.x | Profile import/load from JSON | πŸ”œ | ## πŸ“Œ Stretch Goals diff --git a/archetypes.json b/archetypes.json index b029ad2..b208b19 100644 --- a/archetypes.json +++ b/archetypes.json @@ -14,8 +14,8 @@ "TraitBiases": { "Outgoing": 0.9, "Playful": 0.8, - "Active": 0.7, - "Nice": 0.5, + "Active": 0.5, + "Nice": 0.7, "Neat": 0.3 } },