commit ef67e19c75f6f0010683b0e15bec5a98cc5cb293 Author: Tony Bark Date: Mon Apr 28 05:09:30 2025 -0400 ๐ŸŽ‰ Initial source commit diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..d30a9c2 --- /dev/null +++ b/.gitignore @@ -0,0 +1,546 @@ +# File created using '.gitignore Generator' for Visual Studio Code: https://bit.ly/vscode-gig +# Created by https://www.toptal.com/developers/gitignore/api/rider,visualbasic,visualstudio +# Edit at https://www.toptal.com/developers/gitignore?templates=rider,visualbasic,visualstudio + +### Rider ### +# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider +# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839 + +# User-specific stuff +.idea/**/workspace.xml +.idea/**/tasks.xml +.idea/**/usage.statistics.xml +.idea/**/dictionaries +.idea/**/shelf + +# AWS User-specific +.idea/**/aws.xml + +# Generated files +.idea/**/contentModel.xml + +# Sensitive or high-churn files +.idea/**/dataSources/ +.idea/**/dataSources.ids +.idea/**/dataSources.local.xml +.idea/**/sqlDataSources.xml +.idea/**/dynamic.xml +.idea/**/uiDesigner.xml +.idea/**/dbnavigator.xml + +# Gradle +.idea/**/gradle.xml +.idea/**/libraries + +# Gradle and Maven with auto-import +# When using Gradle or Maven with auto-import, you should exclude module files, +# since they will be recreated, and may cause churn. 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F# Make +.fake/ + +# CodeRush personal settings +.cr/personal + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Tabs Studio +*.tss + +# Telerik's JustMock configuration file +*.jmconfig + +# BizTalk build output +*.btp.cs +*.btm.cs +*.odx.cs +*.xsd.cs + +# OpenCover UI analysis results +OpenCover/ + +# Azure Stream Analytics local run output +ASALocalRun/ + +# MSBuild Binary and Structured Log +*.binlog + +# NVidia Nsight GPU debugger configuration file +*.nvuser + +# MFractors (Xamarin productivity tool) working folder +.mfractor/ + +# Local History for Visual Studio +.localhistory/ + +# Visual Studio History (VSHistory) files +.vshistory/ + +# BeatPulse healthcheck temp database +healthchecksdb + +# Backup folder for Package Reference Convert tool in Visual Studio 2017 +MigrationBackup/ + +# Ionide (cross platform F# VS Code tools) working folder +.ionide/ + +# Fody - auto-generated XML schema +FodyWeavers.xsd + +# VS Code files for those working on multiple tools +.vscode/* +!.vscode/settings.json +!.vscode/tasks.json +!.vscode/launch.json +!.vscode/extensions.json +*.code-workspace + +# Local History for Visual Studio Code +.history/ + +# Windows Installer files from build outputs +*.msix + +# JetBrains Rider +*.sln.iml + +### VisualStudio Patch ### +# Additional files built by Visual Studio + +# End of https://www.toptal.com/developers/gitignore/api/rider,visualbasic,visualstudio + +# Custom rules (everything added below won't be overriden by 'Generate .gitignore File' if you use 'Update' option) + +.idea/** \ No newline at end of file diff --git a/.vscode/launch.json b/.vscode/launch.json new file mode 100644 index 0000000..5db23e6 --- /dev/null +++ b/.vscode/launch.json @@ -0,0 +1,26 @@ +{ + "version": "0.2.0", + "configurations": [ + { + // Use IntelliSense to find out which attributes exist for C# debugging + // Use hover for the description of the existing attributes + // For further information visit https://github.com/dotnet/vscode-csharp/blob/main/debugger-launchjson.md + "name": ".NET Core Launch (console)", + "type": "coreclr", + "request": "launch", + "preLaunchTask": "build", + // If you have changed target frameworks, make sure to update the program path. + "program": "${workspaceFolder}/bin/Debug/net8.0/PersonaForge.dll", + "args": [], + "cwd": "${workspaceFolder}", + // For more information about the 'console' field, see https://aka.ms/VSCode-CS-LaunchJson-Console + "console": "internalConsole", + "stopAtEntry": false + }, + { + "name": ".NET Core Attach", + "type": "coreclr", + "request": "attach" + } + ] +} diff --git a/.vscode/tasks.json b/.vscode/tasks.json new file mode 100644 index 0000000..f1c1ea1 --- /dev/null +++ b/.vscode/tasks.json @@ -0,0 +1,54 @@ +{ + "version": "2.0.0", + "tasks": [ + { + "label": "build", + "command": "dotnet", + "type": "process", + "args": [ + "build", + "${workspaceFolder}/PersonaForge.csproj", + "/property:GenerateFullPaths=true", + "/consoleloggerparameters:NoSummary;ForceNoAlign" + ], + "problemMatcher": "$msCompile" + }, + { + "label": "run", + "command": "dotnet", + "type": "process", + "args": [ + "run", + "--project", + "${workspaceFolder}/PersonaForge.csproj", + "/property:GenerateFullPaths=true", + "/consoleloggerparameters:NoSummary;ForceNoAlign" + ], + "problemMatcher": "$msCompile" + }, + { + "label": "publish", + "command": "dotnet", + "type": "process", + "args": [ + "publish", + "${workspaceFolder}/PersonaForge.csproj", + "/property:GenerateFullPaths=true", + "/consoleloggerparameters:NoSummary;ForceNoAlign" + ], + "problemMatcher": "$msCompile" + }, + { + "label": "watch", + "command": "dotnet", + "type": "process", + "args": [ + "watch", + "run", + "--project", + "${workspaceFolder}/PersonaForge.csproj" + ], + "problemMatcher": "$msCompile" + } + ] +} diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..ed67727 --- /dev/null +++ b/LICENSE @@ -0,0 +1,28 @@ +BSD 3-Clause License + +Copyright (c) 2025, Tony Bark + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +1. Redistributions of source code must retain the above copyright notice, this + list of conditions and the following disclaimer. + +2. Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + +3. Neither the name of the copyright holder nor the names of its + contributors may be used to endorse or promote products derived from + this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE +FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR +SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, +OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. diff --git a/PersonaForge.csproj b/PersonaForge.csproj new file mode 100644 index 0000000..fd4bd08 --- /dev/null +++ b/PersonaForge.csproj @@ -0,0 +1,10 @@ +๏ปฟ + + + Exe + net9.0 + enable + enable + + + diff --git a/Program.cs b/Program.cs new file mode 100644 index 0000000..3ec1ef6 --- /dev/null +++ b/Program.cs @@ -0,0 +1,59 @@ +// .NET 8 C# - Random Sims 2 Personality Allocator +// Clear, minimal, portable, with basic validation. + +var totalPoints = 25; +const int MaxPointsPerTrait = 10; +string[] traits = ["Outgoing", "Nice", "Playful", "Neat", "Active"]; +Dictionary personality = new(); +Random rng = new(); + +// Shuffle traits to prevent boring patterns +traits = traits.OrderBy(_ => rng.Next()).ToArray(); + +// Initialize +foreach (var trait in traits) +{ + personality[trait] = 0; +} + +// Assign points while respecting max constraints +while (totalPoints > 0) +{ + var availableTraits = new List(); + + foreach (var trait in traits) + { + if (personality[trait] < MaxPointsPerTrait) + availableTraits.Add(trait); + } + + if (availableTraits.Count == 0) + { + // No available traits left to increment - something's off + Console.WriteLine("Warning: No traits available to increment."); + break; + } + + var selectedTrait = availableTraits[rng.Next(availableTraits.Count)]; + + // "Extremes" are rare: only allow adding 1 point usually, maybe 2 points if random chance + var pointsToAdd = (rng.NextDouble() < 0.1) ? Math.Min(2, MaxPointsPerTrait - personality[selectedTrait]) : 1; + pointsToAdd = Math.Min(pointsToAdd, totalPoints); + + personality[selectedTrait] += pointsToAdd; + totalPoints -= pointsToAdd; +} + +// Display results +Console.WriteLine("=== Sims 2 Personality Points ==="); +foreach (var kvp in personality) +{ + Console.WriteLine($"{kvp.Key}: {kvp.Value}"); +} +Console.WriteLine($"Remaining Budget (should be 0): {totalPoints}"); + +// Safety check +if (totalPoints != 0) +{ + Console.WriteLine("โš ๏ธ Budget mismatch detected! Something funky happened."); +} diff --git a/README.md b/README.md new file mode 100644 index 0000000..7e82cf6 --- /dev/null +++ b/README.md @@ -0,0 +1,45 @@ +# PersonaForge + +PersonaForge is intended to help you generate a personality for The Sims 2. It is intended to be clean, simple, portable and safe. Basically, if NASA wrote game tools. + +## ๐Ÿ›  Features + +* [ ] User Input +* [ ] JSON Export +* [ ] Archetypes +* [ ] CLI Arguments (long term) + +## ๐Ÿ—“๏ธ Update Cycle + +| Type | Frequency | Notes | +| ------------ | ---------------- | ---------------------------------------- | +| Minor Update | Every 3โ€“6 months | Small enhancements, non-breaking changes | +| Patch Update | As needed | Bug fixes, security updates | +| Major Update | As needed | Framework upgrades, major refactors | + +* Reserve months: June (Mid-Year Chill) & December (End-Year Freeze) + +## ๐ŸŽฎ Relaxation Practices + +* 20% creative/recovery space built into development +* Mandatory cooldowns after major launches (minimum 1 week) +* Crisis Mode Activates if: + * Critical vulnerabilities + * Framework-breaking issues + +## ๐Ÿ›ก๏ธ Support + +* [x] Active Support +* [ ] Limited Support (Security patches only) +* [ ] Maintenance Mode (Dependency-only updates) +* [ ] Archived (No active work planned) + +## ๐Ÿ““ Project Notes + +### ๐Ÿ” Background + +With Sims 3 and later, creating personalities is as simple as selecting a trait. Sims 2 doesnโ€™t have traits in the same way later installments do. You had to figure out what kind of Sim you wanted based on the traits and points you had to spend. Even if you knew what you wanted, you didnโ€™t know how to spend the rest. This was created to solve that. + +## ๐Ÿ“„ License + +I hereby waive this project under the public domain โ€” see the LICENSE file for full text.