PersonaForge is a lightweight personality generator for The Sims 2. It balances randomness with user choice without complexity.
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.config | ||
.vscode | ||
.gitignore | ||
Archetypes.cs | ||
archetypes.json | ||
GlobalUsing.cs | ||
LICENSE | ||
PersonaForge.csproj | ||
PersonalityGen.cs | ||
PersonalityTraits.cs | ||
PersonaProfile.cs | ||
Program.cs | ||
README.md | ||
zodiacs.json |
👥 PersonaForge
PersonaForge is a lightweight personality generator for The Sims 2. It balances randomness with user choice without complexity.
It helps if you want to:
- Have a specific Sim but aren’t sure how to fairly distribute leftover points.
- Need a fast and balanced Sims that still has a natural personality without min-maxing
- Are just tired of flying blind
💡 Why This Exists
Because The Sims 2 doesn’t have traits in the same way later installments do, you had to figure out what kind of Sim you wanted based on personality stats with a strict 25 point budget. Even if you knew what you wanted, you didn’t always know how to spend the rest. PersonaForge aimed to solve this problem.
🛣️ Project Roadmap
Phase | Goal | Status |
---|---|---|
v0.1 | Core random point generator | ✅ |
v0.2 | PersonalityProfile class | ✅ |
v0.3 | Interactive JSON export | ✅ |
v0.4 | Archetypes with weighted biases | ✅ |
v0.5 LTS | Command line tool | ✅ |
v1.0 | Stable "Release" version with documentation | 🔜 |
v1.x | Profile import/load from JSON | 🔜 |
📌 Stretch Goals
- Import The Sims' Zodiac signs
- Cross-platform dotnet tool. (e.g.
dotnet tool install
)
🧩 Tech Stack
- .NET 8.0
- C# (focused on clarity, safety, minimalism)
- System.Text.Json for serialization (no external libraries)
- Pure backend logic (no UI planned)
📐 Design Principles
- Simple with no bloat or feature creep
- Stay true to The Sims 2
- Respect randomness
- Futureproof for new archetypes, quirks, or expansions
- Portable and clean
📦 Example
personaforge --name "Max Casey" --archetype "Party Animal" (--export)
{
"Name": "Max Casey",
"Archetype": "Party Animal",
"Qualities": {
"Outgoing": 7,
"Nice": 6,
"Playful": 6,
"Neat": 3,
"Active": 3
}
}
🚫 Not Planned
- No Sim 3-style traits.
- No UI. (Maybe a fork)
- No CAS-style tool.
🗓️ Update Cycle
Type | Frequency | Notes |
---|---|---|
Minor Update | Every 3–6 months | Small enhancements, non-breaking changes |
Patch Update | As needed | Bug fixes, security updates |
Major Update | As needed | Framework upgrades, major refactors |
- Reserve months: June (Mid-Year Chill) & December (End-Year Freeze)
🛡️ Status
- Active Support
- Limited Support (Security patches only)
- Maintenance Mode (Dependency-only updates)
- Archived (No active work planned)
🎮 Relaxation Practices
- 20% creative/recovery space built into development
- Mandatory cooldowns after major launches (minimum 1 week)
- Crisis Mode Activates if:
- Critical vulnerabilities
- Framework-breaking issues
License
I license the source code under the BSD-3-Clause license - see LICENSE for details.