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Finished game loop
- Currently crashes to memory I/O error
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parent
85a0e2eda1
commit
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1 changed files with 66 additions and 2 deletions
68
Program.cs
68
Program.cs
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@ -40,7 +40,7 @@ unsafe int Game()
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var camera = World3D.Camera(pos, target, up, CameraProjection.Perspective);
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var imMap = LoadImage("resources/cubicmap.png");
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var cubicMap = LoadTextureFromImage(imMap);
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var cubicmap = LoadTextureFromImage(imMap);
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var mesh = GenMeshCubicmap(imMap, new Vector3(1.0f, 1.0f, 1.0f));
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var model = LoadModelFromMesh(mesh);
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@ -53,7 +53,11 @@ unsafe int Game()
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var mapPixels = LoadImageColors(imMap);
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UnloadImage(imMap);
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var mapPosition = new Vector3(-16.0f, 0.0f, -8.0f);
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var playerPosition = camera.Position;
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SetTargetFPS(60);
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while (!WindowShouldClose())
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{
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BeginDrawing();
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@ -62,6 +66,66 @@ unsafe int Game()
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var oldCamPos = camera.Position;
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UpdateCamera(ref camera, CameraMode.FirstPerson);
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var playerPos = new Vector2(camera.Position.X, camera.Position.Z);
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var playerRadius = 0.1f;
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var playerCellX = (int)(playerPos.X - mapPosition.X + 0.5f);
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var playerCellY = (int)(playerPos.Y - mapPosition.Z + 0.5f);
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// Out-of-limits security check
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if (playerCellX < 0)
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{
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playerCellX = 0;
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}
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else if (playerCellX >= cubicmap.Width)
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{
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playerCellX = cubicmap.Width - 1;
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}
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if (playerCellY < 0)
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{
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playerCellY = 0;
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}
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else if (playerCellY >= cubicmap.Height)
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{
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playerCellY = cubicmap.Height - 1;
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}
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for (var y = 0; y < cubicmap.Height; y++)
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{
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for (var x = 0; y < cubicmap.Width; x++)
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{
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var mapPixelsData = mapPixels;
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var rec = new Rectangle(
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mapPosition.X - x - 0.5f + x * 1.0f,
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mapPosition.Y - y - 0.5f + x * 1.0f,
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1.0f,
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1.0f
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);
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var collision = CheckCollisionCircleRec(playerPos, playerRadius, rec);
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if ((mapPixelsData[y * cubicmap.Width + x].R == 255) && collision)
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{
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// Collision detected, reset camera position
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camera.Position = oldCamPos;
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}
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}
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}
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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BeginMode3D(camera);
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DrawModel(model, mapPosition, 1.0f, Color.White);
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EndMode2D();
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DrawTextureEx(cubicmap, new Vector2(GetScreenWidth() - cubicmap.Width * 4 - 20, 20), 0.0f, 4.0f, Color.White);
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DrawRectangleLines(GetScreenWidth() - cubicmap.Width * 4 - 20, 20, cubicmap.Width * 4, cubicmap.Height * 4, Color.Green);
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// Draw player position radar
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DrawRectangle(GetScreenWidth() - cubicmap.Width * 4 - 20 + playerCellX * 4, 20 + playerCellY * 4, 4, 4, Color.Red);
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DrawFPS(10, 10);
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EndDrawing();
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@ -69,7 +133,7 @@ unsafe int Game()
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UnloadImageColors(mapPixels);
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UnloadTexture(cubicMap);
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UnloadTexture(cubicmap);
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UnloadTexture(texture);
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UnloadModel(model);
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