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https://github.com/tonytins/playbark.git
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Remove Init() function
- Renamed ReadConfig() to Settings() - Made Game() function unsafe - Removed Init from Camera() in World3D class - Allow for unsafe blocks
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4 changed files with 34 additions and 13 deletions
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@ -4,6 +4,7 @@
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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42
Program.cs
42
Program.cs
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@ -5,7 +5,7 @@
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/// </summary>
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/// <param name="file">The name of the configuration file (defaults to "config.toml").</param>
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/// <returns>A Config object populated with values from the file, or a default Config instance if the file is not found.</returns>
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static Config ReadConfig(string file)
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static Config Settings(string file)
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{
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var cfgPath = Path.Combine(Tracer.AppDirectory, file);
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@ -28,35 +28,55 @@ static Config ReadConfig(string file)
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return model;
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}
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void Init(int screenWidth, int screenHeight, int fps)
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// Update and Draw
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unsafe int Game()
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{
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var config = Settings("config.toml");
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InitWindow(config.Width, config.Height, $"PlayBark");
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var pos = new Vector3(0.2f, 0.4f, 0.2f);
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var target = new Vector3(0.0f, 0.0f, 0.0f);
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var up = new Vector3(0.0f, 1.0f, 0.0f);
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var camera = World3D.Camera(pos, target, up, CameraProjection.Perspective);
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InitWindow(screenWidth, screenHeight, $"PlayBark");
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World3D.InitCamera(pos, target, up, CameraProjection.Perspective);
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SetTargetFPS(fps);
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}
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var imMap = LoadImage("resources/cubicmap.png");
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var cubicMap = LoadTextureFromImage(imMap);
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var mesh = GenMeshCubicmap(imMap, new Vector3(1.0f, 1.0f, 1.0f));
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var model = LoadModelFromMesh(mesh);
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int GameLoop()
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{
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var config = ReadConfig("config.toml");
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Init(config.Width, config.Height, 60);
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var texture = LoadTexture("resources/cubicmap_atlas.png");
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// Set map diffuse texture
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SetMaterialTexture(ref model, 0, MaterialMapIndex.Albedo, ref texture);
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// Get image map data to be used for collission
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var mapPixels = LoadImageColors(imMap);
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UnloadImage(imMap);
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SetTargetFPS(60);
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while (!WindowShouldClose())
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{
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BeginDrawing();
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ClearBackground(Color.White);
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var oldCamPos = camera.Position;
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UpdateCamera(ref camera, CameraMode.FirstPerson);
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DrawFPS(10, 10);
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EndDrawing();
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}
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UnloadImageColors(mapPixels);
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UnloadTexture(cubicMap);
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UnloadTexture(texture);
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UnloadModel(model);
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CloseWindow();
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return 0;
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}
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GameLoop();
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// Entry point
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Game();
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@ -3,9 +3,9 @@ namespace PlayBark;
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internal static class World3D
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{
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public static Camera3D InitCamera(Vector3 pos, Vector3 target, Vector3 up, CameraProjection projection)
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public static Camera3D Camera(Vector3 pos, Vector3 target, Vector3 up, CameraProjection projection)
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{
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Camera3D camera = new();
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var camera = new Camera3D();
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camera.Position = pos;
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camera.Target = target;
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camera.Up = up;
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BIN
resources/cubicmap_atlas.png
Normal file
BIN
resources/cubicmap_atlas.png
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After Width: | Height: | Size: 36 KiB |
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