Remove Init() function

- Renamed ReadConfig() to Settings()
- Made Game() function unsafe
- Removed Init from Camera() in World3D class
- Allow for unsafe blocks
This commit is contained in:
Tony Bark 2025-03-21 01:39:43 -04:00
parent b8cd12302e
commit 85a0e2eda1
4 changed files with 34 additions and 13 deletions

View file

@ -4,6 +4,7 @@
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Nullable>enable</Nullable>
</PropertyGroup>

View file

@ -5,7 +5,7 @@
/// </summary>
/// <param name="file">The name of the configuration file (defaults to "config.toml").</param>
/// <returns>A Config object populated with values from the file, or a default Config instance if the file is not found.</returns>
static Config ReadConfig(string file)
static Config Settings(string file)
{
var cfgPath = Path.Combine(Tracer.AppDirectory, file);
@ -28,35 +28,55 @@ static Config ReadConfig(string file)
return model;
}
void Init(int screenWidth, int screenHeight, int fps)
// Update and Draw
unsafe int Game()
{
var config = Settings("config.toml");
InitWindow(config.Width, config.Height, $"PlayBark");
var pos = new Vector3(0.2f, 0.4f, 0.2f);
var target = new Vector3(0.0f, 0.0f, 0.0f);
var up = new Vector3(0.0f, 1.0f, 0.0f);
var camera = World3D.Camera(pos, target, up, CameraProjection.Perspective);
InitWindow(screenWidth, screenHeight, $"PlayBark");
World3D.InitCamera(pos, target, up, CameraProjection.Perspective);
SetTargetFPS(fps);
}
var imMap = LoadImage("resources/cubicmap.png");
var cubicMap = LoadTextureFromImage(imMap);
var mesh = GenMeshCubicmap(imMap, new Vector3(1.0f, 1.0f, 1.0f));
var model = LoadModelFromMesh(mesh);
int GameLoop()
{
var config = ReadConfig("config.toml");
Init(config.Width, config.Height, 60);
var texture = LoadTexture("resources/cubicmap_atlas.png");
// Set map diffuse texture
SetMaterialTexture(ref model, 0, MaterialMapIndex.Albedo, ref texture);
// Get image map data to be used for collission
var mapPixels = LoadImageColors(imMap);
UnloadImage(imMap);
SetTargetFPS(60);
while (!WindowShouldClose())
{
BeginDrawing();
ClearBackground(Color.White);
var oldCamPos = camera.Position;
UpdateCamera(ref camera, CameraMode.FirstPerson);
DrawFPS(10, 10);
EndDrawing();
}
UnloadImageColors(mapPixels);
UnloadTexture(cubicMap);
UnloadTexture(texture);
UnloadModel(model);
CloseWindow();
return 0;
}
GameLoop();
// Entry point
Game();

View file

@ -3,9 +3,9 @@ namespace PlayBark;
internal static class World3D
{
public static Camera3D InitCamera(Vector3 pos, Vector3 target, Vector3 up, CameraProjection projection)
public static Camera3D Camera(Vector3 pos, Vector3 target, Vector3 up, CameraProjection projection)
{
Camera3D camera = new();
var camera = new Camera3D();
camera.Position = pos;
camera.Target = target;
camera.Up = up;

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