From ccfe5193c1171b481acd8f6649e83381de6f7e33 Mon Sep 17 00:00:00 2001 From: Tony Bark Date: Thu, 20 Mar 2025 23:38:47 -0400 Subject: [PATCH] Initial commit --- .editorconfig | 128 +++++++++++ .gitignore | 549 ++++++++++++++++++++++++++++++++++++++++++++++++ GlobalUsings.cs | 2 + LICENSE | 24 +++ PlayBark.csproj | 14 ++ Program.cs | 73 +++++++ README.md | 7 + 7 files changed, 797 insertions(+) create mode 100644 .editorconfig create mode 100644 .gitignore create mode 100644 GlobalUsings.cs create mode 100644 LICENSE create mode 100644 PlayBark.csproj create mode 100644 Program.cs create mode 100644 README.md diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..b4e4ee7 --- /dev/null +++ b/.editorconfig @@ -0,0 +1,128 @@ +# editorconfig.org + +# top-most EditorConfig file +root = true + +# Default settings: +# A newline ending every file +# Use 4 spaces as indentation +[*] +charset = utf-8 +end_of_line = crlf +indent_style = tab +indent_size = 4 +insert_final_newline = false +trim_trailing_whitespace = true +dotnet_style_operator_placement_when_wrapping = beginning_of_line +tab_width = 4 + +# C# files +[*.cs] +# New line preferences +csharp_new_line_before_open_brace = all +csharp_new_line_before_else = true +csharp_new_line_before_catch = true +csharp_new_line_before_finally = true +csharp_new_line_before_members_in_object_initializers = true +csharp_new_line_before_members_in_anonymous_types = true +csharp_new_line_between_query_expression_clauses = true + +# Indentation preferences +csharp_indent_block_contents = true +csharp_indent_braces = false +csharp_indent_case_contents = true +csharp_indent_switch_labels = true +csharp_indent_labels = one_less_than_current + +# avoid this. unless absolutely necessary +dotnet_style_qualification_for_field = false:suggestion +dotnet_style_qualification_for_property = false:suggestion +dotnet_style_qualification_for_method = false:suggestion +dotnet_style_qualification_for_event = false:suggestion + +# only use var when it's obvious what the variable type is +csharp_style_var_for_built_in_types = true:none +csharp_style_var_when_type_is_apparent = true:none +csharp_style_var_elsewhere = true:suggestion + +# use language keywords instead of BCL types +dotnet_style_predefined_type_for_locals_parameters_members = true:suggestion +dotnet_style_predefined_type_for_member_access = true:suggestion + +# Use UPPER_CASE for private or internal constant fields +dotnet_naming_rule.constants_should_be_upper_case.severity = suggestion +dotnet_naming_rule.constants_should_be_upper_case.symbols = constants +dotnet_naming_rule.constants_should_be_upper_case.style = constant_style + +dotnet_naming_symbols.constants.applicable_kinds = field, local +dotnet_naming_symbols.constants.required_modifiers = const + +dotnet_naming_style.constant_style.capitalization = all_upper + +# Comment this group and uncomment out the next group if you don't want _ prefixed fields. + +# internal and private fields should be _camel_case +dotnet_naming_rule.camel_case_for_private_internal_fields.severity = suggestion +dotnet_naming_rule.camel_case_for_private_internal_fields.symbols = private_internal_fields +dotnet_naming_rule.camel_case_for_private_internal_fields.style = camel_case_underscore_style + +dotnet_naming_symbols.private_internal_fields.applicable_kinds = field +dotnet_naming_symbols.private_internal_fields.applicable_accessibilities = private, internal + +dotnet_naming_style.camel_case_underscore_style.required_prefix = _ +dotnet_naming_style.camel_case_underscore_style.capitalization = camel_case + +# Code style defaults +dotnet_sort_system_directives_first = true +csharp_preserve_single_line_blocks = true +csharp_preserve_single_line_statements = false + +# Expression-level preferences +dotnet_style_object_initializer = true:suggestion +dotnet_style_collection_initializer = true:suggestion +dotnet_style_explicit_tuple_names = true:suggestion +dotnet_style_coalesce_expression = true:suggestion +dotnet_style_null_propagation = true:suggestion + +# Expression-bodied members +csharp_style_expression_bodied_methods = false:none +csharp_style_expression_bodied_constructors = false:none +csharp_style_expression_bodied_operators = false:none +csharp_style_expression_bodied_properties = true:none +csharp_style_expression_bodied_indexers = true:none +csharp_style_expression_bodied_accessors = true:none + +# Pattern matching +csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion +csharp_style_pattern_matching_over_as_with_null_check = true:suggestion +csharp_style_inlined_variable_declaration = true:suggestion + +# Null checking preferences +csharp_style_throw_expression = true:suggestion +csharp_style_conditional_delegate_call = true:suggestion + +# Space preferences +csharp_space_after_cast = false +csharp_space_after_colon_in_inheritance_clause = true +csharp_space_after_comma = true +csharp_space_after_dot = false +csharp_space_after_keywords_in_control_flow_statements = true +csharp_space_after_semicolon_in_for_statement = true +csharp_space_around_binary_operators = before_and_after +csharp_space_before_colon_in_inheritance_clause = true +csharp_space_before_comma = false +csharp_space_before_dot = false +csharp_space_before_open_square_brackets = false +csharp_space_before_semicolon_in_for_statement = false +csharp_space_between_empty_square_brackets = false +csharp_space_between_method_call_empty_parameter_list_parentheses = false +csharp_space_between_method_call_name_and_opening_parenthesis = false +csharp_space_between_method_call_parameter_list_parentheses = false +csharp_space_between_method_declaration_empty_parameter_list_parentheses = false +csharp_space_between_method_declaration_name_and_open_parenthesis = false +csharp_space_between_method_declaration_parameter_list_parentheses = false +csharp_space_between_parentheses = false +csharp_space_between_square_brackets = false +csharp_using_directive_placement = outside_namespace:silent +csharp_prefer_simple_using_statement = true:suggestion +csharp_prefer_braces = when_multiline:silent \ No newline at end of file diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..cbc3037 --- /dev/null +++ b/.gitignore @@ -0,0 +1,549 @@ +# File created using '.gitignore Generator' for Visual Studio Code: https://bit.ly/vscode-gig +# Created by https://www.toptal.com/developers/gitignore/api/rider,visualbasic,visualstudio +# Edit at https://www.toptal.com/developers/gitignore?templates=rider,visualbasic,visualstudio + +### Rider ### +# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider +# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839 + +# User-specific stuff +.idea/**/workspace.xml +.idea/**/tasks.xml +.idea/**/usage.statistics.xml +.idea/**/dictionaries +.idea/**/shelf + +# AWS User-specific +.idea/**/aws.xml + 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We make this dedication for the benefit +of the public at large and to the detriment of our heirs and +successors. We intend this dedication to be an overt act of +relinquishment in perpetuity of all present and future rights to this +software under copyright law. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR +OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, +ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR +OTHER DEALINGS IN THE SOFTWARE. + +For more information, please refer to diff --git a/PlayBark.csproj b/PlayBark.csproj new file mode 100644 index 0000000..c99d292 --- /dev/null +++ b/PlayBark.csproj @@ -0,0 +1,14 @@ + + + + Exe + net8.0 + enable + enable + + + + + + + diff --git a/Program.cs b/Program.cs new file mode 100644 index 0000000..1ecd9e0 --- /dev/null +++ b/Program.cs @@ -0,0 +1,73 @@ +// I hereby waive this project under the public domain - see UNLICENSE for details. + +// Initialization +//-------------------------------------------------------------------------------------- +const int screenWidth = 600; +const int screenHeight = 450; +Raylib.InitWindow(screenWidth, screenHeight, "PlayBark"); + +// Based on WavingCube example: +// https://github.com/raylib-cs/raylib-cs/blob/master/Examples/Models/WavingCubes.cs + +// Initialize the camera +var camera = new Camera3D(); +camera.Position = new Vector3(30.0f, 20.0f, 30.0f); +camera.Target = new Vector3(0.0f, 0.0f, 0.0f); +camera.Up = new Vector3(0.0f, 1.0f, 0.0f); +camera.FovY = 70.0f; +camera.Projection = CameraProjection.Perspective; + +const int numBlocks = 15; + +Raylib.SetTargetFPS(60); + +// Main game loop +while (!Raylib.WindowShouldClose()) +{ + var time = Raylib.GetTime(); + var scale = (2.0f + (float)Math.Sin(time)) * 0.7f; + + var cameraTime = time * 0.3; + + camera.Position.X = (float)Math.Cos(cameraTime) * 40.0f; + camera.Position.Z = (float)Math.Cos(cameraTime) * 40.0f; + + Raylib.BeginDrawing(); + Raylib.ClearBackground(Color.RayWhite); + + Raylib.BeginMode3D(camera); + + Raylib.DrawGrid(10, 5.0f); + + for (int x = 0; x < numBlocks; x++) + { + for (int y = 0; y < numBlocks; y++) + { + for (int z = 0; z < numBlocks; z++) + { + var blockScale = (x + y + z) / 30.0f; + var scatter = (float)Math.Sin(blockScale * 20.0f + (float)(time * 4.0f)); + + var cubePos = new Vector3( + (float)(x - numBlocks / 2) * (scale * 3.0f) + scatter, + (float)(x - numBlocks / 2) * (scale * 2.0f) + scatter, + (float)(x - numBlocks / 2) * (scale * 3.0f) + scatter + ); + + var cubeColor = Raylib.ColorFromHSV((float)(((x + y + z) * 18) % 360), 0.75f, 0.9f); + + var cubeSize = (2.4f - scale) * blockScale; + + Raylib.DrawCube(cubePos, cubeSize, cubeSize, cubeSize, cubeColor); + } + } + } + + Raylib.EndMode3D(); + + Raylib.DrawFPS(10, 10); + + Raylib.EndDrawing(); +} + +Raylib.CloseWindow(); diff --git a/README.md b/README.md new file mode 100644 index 0000000..3632be3 --- /dev/null +++ b/README.md @@ -0,0 +1,7 @@ +# PlayBark (working title) + +Testing out Raylib on .NET with C#. + +## License + +I hereby waive this project under the public domain - see [UNLICENSE](UNLICENSE) for details.