// I hereby waive this project under the public domain - see UNLICENSE for details. namespace PlayBark; internal static class World3D { public static Camera3D InitCamera(Vector3 pos, Vector3 target, Vector3 up, CameraProjection projection) { Camera3D camera = new(); camera.Position = pos; camera.Target = target; camera.Up = up; camera.FovY = 45.0f; camera.Projection = projection; return camera; } }