mirror of
https://github.com/tonytins/retro8.git
synced 2025-03-15 12:21:23 +00:00
273 lines
5.2 KiB
GDScript
273 lines
5.2 KiB
GDScript
extends ColorRect
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var memory = []
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var registers = []
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var opcode = 0
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var index = 0
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var pc = 0
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var gfx = []
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var delay = 0
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var soundTimer = 0
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var stack = []
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var sp = 0
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var keys = []
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var isRedraw = true
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var canRun = false
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var fontSet = [
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0xF0, 0x90, 0x90, 0x90, 0xF0, # 0
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0x20, 0x60, 0x20, 0x20, 0x70, # 1
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0xF0, 0x10, 0xF0, 0x80, 0xF0, # 2
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0xF0, 0x10, 0xF0, 0x10, 0xF0, # 3
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0x90, 0x90, 0xF0, 0x10, 0x10, # 4
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0xF0, 0x80, 0xF0, 0x10, 0xF0, # 5
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0xF0, 0x80, 0xF0, 0x90, 0xF0, # 6
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0xF0, 0x10, 0x20, 0x40, 0x40, # 7
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0xF0, 0x90, 0xF0, 0x90, 0xF0, # 8
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0xF0, 0x90, 0xF0, 0x10, 0xF0, # 9
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0xF0, 0x90, 0xF0, 0x90, 0x90, # A
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0xE0, 0x90, 0xE0, 0x90, 0xE0, # B
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0xF0, 0x80, 0x80, 0x80, 0xF0, # C
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0xE0, 0x90, 0x90, 0x90, 0xE0, # D
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0xF0, 0x80, 0xF0, 0x80, 0xF0, # E
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0xF0, 0x80, 0xF0, 0x80, 0x80 # F
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]
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export var displayWidth = 64
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export var displayHeight = 32
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export var memSize = 4096
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export var numRegisters = 16
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var displaySize = (displayWidth * displayHeight)
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export var stackLevels = 16
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export var keyboardBtns = 16
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func initSystem():
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memory = []
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for i in range(memSize):
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memory.append(0)
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registers = []
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for i in range(numRegisters):
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registers.append(0)
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gfx = []
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for i in range(displaySize):
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gfx.append(0)
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stack = []
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for i in range(stackLevels):
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stack.append(0)
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keys = []
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for i in range(keyboardBtns):
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keys.append(0)
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opcode = 0
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pc = 0x200
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index = 0
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sp = 0
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isRedraw = true
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for i in range(fontSet.size()):
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memory[0x50 + i] = fontSet[i] & 0xFF
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func runSystem():
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var jump = false
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opcode = (memory[pc] << 8) | memory[pc + 1]
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var vx = (opcode & 0x0F00) >> 8
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var vy = (opcode & 0x00F0) >> 4
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var vaddr = opcode & 0x0FFF
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var vbyte = (opcode & 0x00FF)
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# Instructions
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match (opcode & 0xF000):
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0x0000:
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match (opcode & 0x0FFF):
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0x00E0: # CLS
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for i in range(gfx.size()):
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gfx[i] = 0
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isRedraw = true
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0x00EE: # RET
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sp -= 1
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pc = stack[sp] + 2
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jump = true
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_:
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pc = vaddr
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jump = true
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0x1000: # JP
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pc = vaddr
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jump = true
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0x2000: # CALL
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stack[sp] = pc
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sp += 1
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pc = vaddr
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0x3000: # SNE Vx, byte
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if (registers[vx] == vbyte):
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pc += 2
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0x4000: # SE Vx, byte
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if (registers[vx] != vbyte):
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pc += 2
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0x5000: # SE Vx, Vy
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if (registers[vx] != registers[vy]):
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pc += 2
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0x6000: # LD Vx, byte
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registers[vx] = vbyte
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0x7000: # ADD Vx, byte
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registers[vx] = (registers[vx] + vbyte) & 0xFF
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0x8000:
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var result = registers[vx] - registers[vy]
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match (opcode & 0x000F):
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0x0000: # LD Vx, Vy
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registers[vx] = registers[vy]
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0x0001: # OR Vx, Vy
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registers[vx] = (registers[vx] | registers[vy]) & 0xFF
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0x0002: # AND Vx, Vy
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registers[vx] = (registers[vx] | registers[vy]) & 0xFF
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0x0003: # XOR Vx, Vy
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registers[vx] = (registers[vx] ^ registers[vy]) & 0xFF
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0x0004: # XOR Vx, Vy
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if (result > 255):
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registers[0xF] = 1
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registers[vx] = result & 0xFF
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0x0005: # SUB Vx, Vy
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if (registers[vx] > registers[vy]):
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registers[0xF] = 1
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else:
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registers[0xF] = 0
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registers[vx] = result & 0xFF
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0x0006: # SHR Vx {, Vy}
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var shr_result = registers[vx] & 0x1
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if (shr_result == 1):
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registers[0xF] = 1
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else:
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registers[0xF] = 0
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registers[vx] = registers[vx] >> 1
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0x0007: # SUBN Vx, Vy
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if (registers[vy] > registers[vx]):
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registers[0xF] = 1
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else:
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registers[0xF] = 0
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registers[vx] = result & 0xFF
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0x000E: # SHL Vx {, Vy}
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if (result == 1):
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registers[0xF] = 1
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else:
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registers[0xF] = 0
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registers[vx] = registers[vx] << 1
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_:
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print("Unsupported opcode at 0x8000: %X" ,opcode)
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0x9000: # SNE Vx, Vy
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if (registers[vx] != registers[vy]):
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pc += 2
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0xA000: # LD I, address
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index = vaddr
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0xB000: # JP V0, address
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pc = vaddr + (registers[0x0] & 0xFF)
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jump = true
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0xC000: # RND Vx, byte
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var rnd_result = (randi() % 256) & vbyte
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registers[vx] = rnd_result
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0xD000: # DRW Vx, Vy, nibble
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var nibble = (opcode & 0x000F)
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var yPos = registers[vx]
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var xPos = registers[vy]
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registers[0xF] = 0
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for yLine in range(nibble):
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var line = memory[index + yLine]
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for xLine in range(8):
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var pixel = line & (0x80 >> xLine)
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if (pixel != 0):
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var totalX = (xPos + xLine) % 64
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var totalY = (yPos + yLine) % 32
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var px_index = (totalY * 64) + totalX
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if (gfx[px_index] == 1):
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registers[0xF] = 1
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gfx[px_index] = gfx[px_index] ^ 1
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isRedraw = true
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_:
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print("Unsopported opcode: %X", opcode)
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if (jump == false):
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pc += 2
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if (delay > 0):
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delay -= 1
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if (soundTimer > 0):
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if (soundTimer == 1):
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$AudioStreamPlayer.play()
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soundTimer -= 1
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func loadRom(rom):
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var file = File.new()
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if (file.file_exists(rom)):
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initSystem()
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file.open(rom, File.READ)
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var offset = 0
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while (!file.eof_reached()):
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memory[0x200 + offset] = file.get_8()
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canRun = true
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file.close()
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print("Rom loaded.")
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else:
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print("Rom not found")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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loadRom(SysData.Rom)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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