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Footnote in regards to major updates
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2 changed files with 6 additions and 1 deletions
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@ -11,6 +11,7 @@ public static class PackageManager
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{
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{
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var dir = new DirectoryInfo(source);
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var dir = new DirectoryInfo(source);
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var file = new FileInfo(output);
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var file = new FileInfo(output);
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if (!dir.Exists)
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if (!dir.Exists)
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{
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{
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Console.Error.WriteLine("Source directory does not exist.");
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Console.Error.WriteLine("Source directory does not exist.");
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@ -37,7 +37,7 @@ s2pk unpack -p ./output.s2pk -d "%USERPROFILE%\Documents\EA Games\The Sims 2\Dow
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| ------------ | ---------------- | ---------------------------------------- |
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| ------------ | ---------------- | ---------------------------------------- |
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| Minor Update | Every 3–6 months | Small enhancements, non-breaking changes |
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| Minor Update | Every 3–6 months | Small enhancements, non-breaking changes |
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| Patch Update | As needed | Bug fixes, security updates |
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| Patch Update | As needed | Bug fixes, security updates |
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| Major Update | As needed | Framework upgrades, major refactors |
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| Major Update[^1] | As needed | Framework upgrades, major refactors |
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- Reserve months: June (Mid-Year Chill) & December (End-Year Freeze)
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- Reserve months: June (Mid-Year Chill) & December (End-Year Freeze)
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@ -56,6 +56,10 @@ s2pk unpack -p ./output.s2pk -d "%USERPROFILE%\Documents\EA Games\The Sims 2\Dow
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- Critical vulnerabilities
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- Critical vulnerabilities
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- Framework-breaking issues
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- Framework-breaking issues
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## 🔍 Footnotes
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- [^1]: At this early stage, major updates bump the minor version number. This usually involves re-targeting to the newest .NET LTS.
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## 🗒️ License
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## 🗒️ License
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I license this project under the GPL v3 license - see [LICENSE](LICENSE) for details.
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I license this project under the GPL v3 license - see [LICENSE](LICENSE) for details.
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