diff --git a/Config.cs b/Config.cs
index c1c5435..74a65e4 100644
--- a/Config.cs
+++ b/Config.cs
@@ -2,7 +2,7 @@ namespace S2PK;
public class Config
{
- public string Destination { get; set; } = string.Empty;
+ public Destination Games { get; set; } = new();
///
/// Loads the configuration from the specified file path.
@@ -16,3 +16,9 @@ public class Config
return config;
}
}
+
+public class Destination
+{
+ public string Sims2 { get; set; } = string.Empty;
+ public string Sims3 { get; set; } = string.Empty;
+}
diff --git a/PackageManger.cs b/PackageManger.cs
index 81e5fa8..5ef93f3 100644
--- a/PackageManger.cs
+++ b/PackageManger.cs
@@ -46,12 +46,19 @@ public static class PackageManager
///
/// The path to the package file.
/// The destination directory. If not provided, the destination is read from the configuration file.
- public static void UnpackPackages(string package, string destination = "")
+ /// Whether to unpack for The Sims 3.
+ public static void UnpackPackages(string package, string destination = "", bool ts3 = false)
{
+ // If destination is not provided, read from configuration file
if (string.IsNullOrEmpty(destination))
{
var config = Config.Load("s2pk.toml"); // TODO: Config file should be in home directory
- destination = config.Destination;
+
+ // If The Sims 3 is not specified, use the default destination
+ if (!ts3)
+ destination = config.Games.Sims2;
+ else
+ destination = config.Games.Sims3;
}
var file = new FileInfo(package);
diff --git a/s2pk.toml.sample b/s2pk.toml.sample
index 5f2bf08..950c7a2 100644
--- a/s2pk.toml.sample
+++ b/s2pk.toml.sample
@@ -1 +1,3 @@
-destination ≡ "path/to/destination"
+[games]
+sims2 ≡ "path/to/sims2"
+sims3 ≡ "path/to/sims3"