s2pk/PackageManger.cs
Tony Bark 18a0e73a91 Bump to v0.2
- Preemptive support for s3pk extensions
2025-04-30 09:23:25 -04:00

96 lines
3.3 KiB
C#

namespace S2PK;
using System.IO.Compression;
public static class PackageManager
{
const string PackageExtension = ".package";
const string S2pkExtension = ".s2pk";
const string S3pkExtension = ".s3pk";
/// <summary>
/// Packs a directory into a package file.
/// </summary>
/// <param name="source">The source directory.</param>
/// <param name="output">The output package file.</param>
public static void PackPackages(string source, string output)
{
var dir = new DirectoryInfo(source);
var file = new FileInfo(output);
var extention = S2pkExtension;
if (!dir.Exists)
{
Console.Error.WriteLine("Source directory does not exist.");
return;
}
var packageFiles = dir.GetFiles($"*{PackageExtension}", SearchOption.AllDirectories);
if (packageFiles.Length == 0)
{
Console.Error.WriteLine("No .package files found to pack.");
return;
}
using var archive = ZipFile.Open(file.FullName, ZipArchiveMode.Create);
foreach (var zip in packageFiles)
{
var entryPath = Path.GetRelativePath(file.FullName, zip.FullName);
archive.CreateEntryFromFile(zip.FullName, entryPath);
Console.WriteLine($"Packed: {entryPath}");
}
Console.WriteLine($"Created {file.FullName} with {packageFiles.Length} files.");
}
/// <summary>
/// Unpacks a package file into a destination directory.
/// </summary>
/// <param name="package">The path to the package file.</param>
/// <param name="destination">The destination directory. If not provided, the destination is read from the configuration file.</param>
/// <param name="ts3">Whether to unpack for The Sims 3.</param>
public static void UnpackPackages(string package, string destination = "", bool ts3 = false)
{
// If destination is not provided, read from configuration file
if (string.IsNullOrEmpty(destination))
{
var config = Config.Load("s2pk.toml"); // TODO: Config file should be in home directory
// If The Sims 3 is not specified, use the default destination
if (!ts3)
destination = config.Paths.Sims2;
else
destination = config.Paths.Sims3;
}
var file = new FileInfo(package);
var dir = new DirectoryInfo(destination);
if (!file.Exists)
{
Console.Error.WriteLine("Package file does not exist.");
return;
}
dir.Create(); // Ensures directory exists
using var archive = ZipFile.OpenRead(file.FullName);
foreach (var entry in archive.Entries)
{
var fullPath = Path.Combine(dir.FullName, entry.FullName);
// Sanitize path to prevent directory traversal
if (!fullPath.StartsWith(dir.FullName, StringComparison.OrdinalIgnoreCase))
{
Console.Error.WriteLine($"Skipping unsafe path: {entry.FullName}");
continue;
}
Directory.CreateDirectory(Path.GetDirectoryName(fullPath)!);
entry.ExtractToFile(fullPath, overwrite: true);
Console.WriteLine($"Unpacked: {entry.FullName}");
}
Console.WriteLine($"Unpacked to {file.FullName}");
}
}