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S2PKG, or Sims 2 Package Manager, aims to provide a simple cross-platform solution to package management.
.gitignore | ||
LICENSE | ||
PackageManger.cs | ||
Program.cs | ||
README.md | ||
S2PK.csproj | ||
s2pk.toml.sample |
📦 Sims 2 Package Manager
S2PK, or Sims 2 Package Manager, aims to provide a simple cross-platform solution to package management.
💡 Why This Exists
S2PK was created to address the need for a reliable and efficient cross-platform package management system for The Sims 2 on Linux and macOS. Players on these platforms often face challenges in managing mods due to the lack of a unified solution that their Windows counterparts solved a long time ago.
🛣️ Project Roadmap
Phase | Goal | Status |
---|---|---|
v0.1 | Core package manager | ✅ |
v0.2 | Config file with default destination | 🔜 |
v1.0 | Stable "Release" version with documentation | 🔜 |
🧩 Tech Stack
- .NET 8.0
- C# (focused on clarity, safety, minimalism)
- System.CommandLine for CLI parsing (no external libraries)
- Pure backend logic (no UI planned)
Example
s2pkg pack -s ./mods -o output.s2pk
s2pkg unpack -p ./output.s2pk -d "%USERPROFILE%\Documents\EA Games\The Sims 2\Downloads"
🗓️ Update Cycle
Type | Frequency | Notes |
---|---|---|
Minor Update | Every 3–6 months | Small enhancements, non-breaking changes |
Patch Update | As needed | Bug fixes, security updates |
Major Update | As needed | Framework upgrades, major refactors |
- Reserve months: June (Mid-Year Chill) & December (End-Year Freeze)
🛡️ Status
- Active Support
- Limited Support (Security patches only)
- Maintenance Mode (Dependency-only updates)
- Archived (No active work planned)
🎮 Relaxation Practices
- 20% creative/recovery space built into development
- Mandatory cooldowns after major launches (minimum 1 week)
- Crisis Mode Activates if:
- Critical vulnerabilities
- Framework-breaking issues
🗒️ License
I license this project under the GPL v3 license - see LICENSE for details.