Quality of life changes to the interactive elements

This commit is contained in:
Tony Bark 2025-03-22 22:16:52 -04:00
parent bd19bcb4ec
commit 9d7f6b9f66

View file

@ -10,11 +10,15 @@ internal static class Interactive
/// <returns>True if the user selects 'Y' or presses Enter, otherwise false.</returns>
public static bool UserChoice(string choice)
{
Console.WriteLine($"{Environment.NewLine}{choice} Y/N");
Console.Write($"{Environment.NewLine}{choice} Y/N: ");
var input = Console.ReadKey().Key;
if (input == ConsoleKey.Y || input == ConsoleKey.Enter)
return true;
// Redundant measure
if (input == ConsoleKey.Escape)
Environment.Exit(Environment.ExitCode);
return false;
}
@ -40,8 +44,11 @@ internal static class Interactive
userChoices.Add($"{Environment.NewLine}{numOfTopics} {title}");
}
var topicSelect = string.Join(", ", userChoices.ToArray());
Console.WriteLine($"Choose a Topic{Environment.NewLine}{topicSelect}");
Console.WriteLine("=== Choose a Community ===");
foreach (var choices in userChoices)
Console.Write(choices);
Console.Write($"{Environment.NewLine}{Environment.NewLine}Type a number: ");
var input = Console.ReadLine();
// Attempt to parse a number.