mirror of
https://github.com/tonytins/tomas.git
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Use latest quality of life changes in .NET 6 for the Terminal emulator
- Similar project changes to the kernal and resepctive assemblies will be taken more slowly
This commit is contained in:
parent
3deec1773f
commit
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7 changed files with 63 additions and 68 deletions
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@ -1,6 +1,6 @@
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# TOMAS
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# TOMAS
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TOMAS (**To**ny's **Ma**naged Operating **S**ystem) is a operating system based on the [COSMOS](https://github.com/CosmosOS/Cosmos) framework. It comes with a respective terminal emulator.
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TOMAS (**To**ny's **Ma**naged Operating **S**ystem) is a hobby operating system based on the [COSMOS](https://github.com/CosmosOS/Cosmos) framework that comes with a respective terminal emulator.
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## Requirements
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## Requirements
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@ -16,4 +16,4 @@ TOMAS (**To**ny's **Ma**naged Operating **S**ystem) is a operating system based
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## License
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## License
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This project is licensed under the GPL 3.0 License - see the [LICENSE](LICENSE) file for details.
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This project is licensed under the BSD 3-Clause license - see the [LICENSE](LICENSE) file for details.
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@ -9,6 +9,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution
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ProjectSection(SolutionItems) = preProject
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ProjectSection(SolutionItems) = preProject
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.editorconfig = .editorconfig
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.editorconfig = .editorconfig
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..\Changelog.md = ..\Changelog.md
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..\Changelog.md = ..\Changelog.md
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..\.github\workflows\dotnet.yml = ..\.github\workflows\dotnet.yml
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..\LICENSE = ..\LICENSE
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..\LICENSE = ..\LICENSE
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..\README.md = ..\README.md
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..\README.md = ..\README.md
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TOMAS.sln.licenseheader = TOMAS.sln.licenseheader
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TOMAS.sln.licenseheader = TOMAS.sln.licenseheader
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2
src/Tomas.Terminal/GlobalUsing.cs
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2
src/Tomas.Terminal/GlobalUsing.cs
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global using Tomas.Common.Programs;
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global using Tomas.Interface;
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// I license this project under the BSD 3-Clause license.
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// I license this project under the BSD 3-Clause license.
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// See the LICENSE file in the project root for more information.
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// See the LICENSE file in the project root for more information.
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using System;
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namespace Tomas.Terminal
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namespace Tomas.Terminal;
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class Program
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{
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{
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class Program
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static void Main()
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{
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{
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static void Main()
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while (true)
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{
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{
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while (true)
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var shell = new Shell();
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{
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var command = shell.ReadLine;
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var shell = new Shell();
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var programs = shell.Programs;
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var command = shell.ReadLine;
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var programs = shell.Programs;
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if (!programs.TryGetValue(command, out var program))
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if (!programs.TryGetValue(command, out var program))
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{
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{
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Console.WriteLine("Command Not Found.");
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Console.WriteLine("Command Not Found.");
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continue;
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continue;
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}
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}
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try
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try
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{
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{
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var start = program.Run(shell);
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var start = program.Run(shell);
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switch (start)
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switch (start)
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{
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{
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case true:
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case true:
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continue;
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continue;
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case false:
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case false:
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Console.WriteLine("Program closed unexpectedly.");
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Console.WriteLine("Program closed unexpectedly.");
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continue;
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continue;
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}
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}
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}
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catch (Exception err)
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{
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Console.WriteLine(err.Message);
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}
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}
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}
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}
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catch (Exception err)
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{
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Console.WriteLine(err.Message);
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}
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}
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}
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}
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}
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}
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// I license this project under the BSD 3-Clause license.
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// I license this project under the BSD 3-Clause license.
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// See the LICENSE file in the project root for more information.
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// See the LICENSE file in the project root for more information.
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using System;
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using Tomas.Common;
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using Tomas.Common;
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using Tomas.Interface;
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using Tomas.Interface;
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namespace Tomas.Terminal.Programs
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namespace Tomas.Terminal.Programs
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{
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{
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public class About : IProgram
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public class About : IProgram
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{
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{
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public bool Run(IShell shell)
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public bool Run(IShell shell)
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{
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{
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// I license this project under the BSD 3-Clause license.
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// I license this project under the BSD 3-Clause license.
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// See the LICENSE file in the project root for more information.
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// See the LICENSE file in the project root for more information.
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using System;
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using System.Collections.Generic;
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using Tomas.Common.Programs;
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using Tomas.Interface;
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using Tomas.Terminal.Programs;
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using Tomas.Terminal.Programs;
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namespace Tomas.Terminal
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namespace Tomas.Terminal;
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public class Shell : IShell
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{
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{
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public class Shell : IShell
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const char SYMBOL = '$';
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{
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const char SYMBOL = '$';
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public Dictionary<string, IProgram> Programs => new Dictionary<string, IProgram>()
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public Dictionary<string, IProgram> Programs => new()
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{
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{"about", new About()},
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{"fensay", new FenSay()},
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{"clear", new Clear()},
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{"commands", new Commands()}
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};
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public string ReadLine
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{
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get
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{
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{
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{"about", new About()},
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Console.Write(SYMBOL);
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{"fensay", new FenSay()},
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var readl = Console.ReadLine();
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{"clear", new Clear()},
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return readl;
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{"commands", new Commands()}
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}
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};
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}
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public string ReadLine
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{
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get
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{
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Console.Write(SYMBOL);
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var readl = Console.ReadLine();
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return readl;
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}
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}
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}
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}
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}
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@ -3,13 +3,13 @@
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<PropertyGroup>
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<OutputType>Exe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net6.0</TargetFramework>
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<LangVersion>8</LangVersion>
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<Nullable>enable</Nullable>
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<Nullable>warnings</Nullable>
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<ImplicitUsings>enable</ImplicitUsings>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Tomas.Common\Tomas.Common.csproj" />
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<ProjectReference Include="..\Tomas.Common\Tomas.Common.csproj" />
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<ProjectReference Include="..\Tomas.Interface\Tomas.Interface.csproj" />
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<ProjectReference Include="..\Tomas.Interface\Tomas.Interface.csproj" />
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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