mirror of
https://github.com/tonytins/tomas.git
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.NET 6 quality of life changes to Tomas.Common
- Split and simplified version details - Raw commit hash is now a build number based on that hash
This commit is contained in:
parent
69fcc9c776
commit
a029d8d4d9
13 changed files with 81 additions and 79 deletions
src
Tomas.Common
Tomas.Kernal
Tomas.Terminal/Programs
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@ -1,15 +1,29 @@
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// I license this project under the BSD 3-Clause license.
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// I license this project under the BSD 3-Clause license.
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// See the LICENSE file in the project root for more information.
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// See the LICENSE file in the project root for more information.
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namespace Tomas.Common
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using System.Text;
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{
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public struct ComConsts
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{
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/// <summary>
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/// Name of the operating system
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/// </summary>
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public const string NAME = "TOMAS";
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public static string Version = $"{ThisAssembly.Git.SemVer.Major}.{ThisAssembly.Git.SemVer.Minor}.{ThisAssembly.Git.SemVer.Patch}";
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namespace Tomas.Common;
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public static string VersionGit = $"{Version}-{ThisAssembly.Git.Commit}";
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}
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public struct ComConsts
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{
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/// <summary>
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/// Name of the operating system
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/// </summary>
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public const string NAME = "TOMAS";
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public const string VERSION = $"{ThisAssembly.Git.SemVer.Major}.{ThisAssembly.Git.SemVer.Minor}.{ThisAssembly.Git.SemVer.Patch}";
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[SuppressMessage("Usage", "CA2211:Non-constant fields should not be visible")]
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public static string BuildNumber = $"Build {BuildFromCommit}";
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/// <summary>
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/// Generate the build number from the commit hash.
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/// </summary>
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static uint BuildFromCommit
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{
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get
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{
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var commit = Encoding.UTF8.GetBytes(ThisAssembly.Git.Commit);
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return BitConverter.ToUInt32(commit, 0) % 1000000;
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}
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}
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}
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}
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2
src/Tomas.Common/GlobalUsing.cs
Normal file
2
src/Tomas.Common/GlobalUsing.cs
Normal file
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@ -0,0 +1,2 @@
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global using System.Diagnostics.CodeAnalysis;
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global using Tomas.Interface;
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@ -1,16 +1,13 @@
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// I license this project under the BSD 3-Clause license.
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// I license this project under the BSD 3-Clause license.
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// See the LICENSE file in the project root for more information.
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// See the LICENSE file in the project root for more information.
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using System;
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using Tomas.Interface;
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namespace Tomas.Common.Programs
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namespace Tomas.Common.Programs;
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public class Clear : IProgram
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{
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{
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public class Clear : IProgram
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public bool Run(IShell shell)
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{
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{
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public bool Run(IShell shell)
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Console.Clear();
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{
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return true;
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Console.Clear();
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}
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return true;
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}
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}
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}
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}
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@ -1,19 +1,16 @@
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// I license this project under the BSD 3-Clause license.
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// I license this project under the BSD 3-Clause license.
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// See the LICENSE file in the project root for more information.
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// See the LICENSE file in the project root for more information.
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using System;
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using Tomas.Interface;
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namespace Tomas.Common.Programs
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namespace Tomas.Common.Programs;
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public class Commands : IProgram
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{
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{
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public class Commands : IProgram
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public bool Run(IShell shell)
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{
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{
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public bool Run(IShell shell)
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Console.WriteLine($"Commands:");
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{
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var progs = shell.Programs;
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Console.WriteLine($"Commands:");
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foreach (var commands in progs.Keys)
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var progs = shell.Programs;
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Console.WriteLine(commands);
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foreach (var commands in progs.Keys)
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return true;
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Console.WriteLine(commands);
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}
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return true;
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}
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}
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}
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}
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@ -1,17 +1,15 @@
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// I license this project under the BSD 3-Clause license.
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// I license this project under the BSD 3-Clause license.
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// See the LICENSE file in the project root for more information.
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// See the LICENSE file in the project root for more information.
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using System;
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using Tomas.Interface;
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namespace Tomas.Common.Programs
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namespace Tomas.Common.Programs;
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public class FenSay : IProgram
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{
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{
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public class FenSay : IProgram
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{
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/// <summary>
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/// <summary>
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/// Fennec art by Todd Vargo
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/// Fennec art by Todd Vargo
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/// </summary>
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/// </summary>
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const string _fennec = @" \/
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const string _fennec = @" \/
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/\ /\
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/\ /\
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//\\_//\\ ____
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//\\_//\\ ____
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\_ _/ / /
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\_ _/ / /
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@ -22,20 +20,19 @@ namespace Tomas.Common.Programs
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[ [ / \/ _/
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[ [ / \/ _/
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_[ [ \ /_/";
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_[ [ \ /_/";
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readonly string[] _phrases =
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readonly string[] _phrases =
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{
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{
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"[SCREAMS IN FENNEC]",
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"[SCREAMS IN FENNEC]",
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"Some people call me a coffee fox.",
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"Some people call me a coffee fox.",
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"Drink Soda. It makes you see faster.",
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"Drink Soda. It makes you see faster.",
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"10/10, Wouldn't Recommend."
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"10/10, Wouldn't Recommend."
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};
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};
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public bool Run(IShell shell)
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public bool Run(IShell shell)
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{
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{
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var rng = new Random();
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var rng = new Random();
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var phrases = _phrases[rng.Next(_phrases.Length)];
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var phrases = _phrases[rng.Next(_phrases.Length)];
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Console.WriteLine($"{phrases}{Environment.NewLine}{_fennec}");
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Console.WriteLine($"{phrases}{Environment.NewLine}{_fennec}");
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return true;
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return true;
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}
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}
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}
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}
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}
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@ -1,18 +1,19 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<TargetFramework>net6.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Tomas.Interface\Tomas.Interface.csproj" />
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<ProjectReference Include="..\Tomas.Interface\Tomas.Interface.csproj" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="GitInfo" Version="2.1.2">
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<PackageReference Include="GitInfo" Version="2.1.2">
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<PrivateAssets>all</PrivateAssets>
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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</PackageReference>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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global using Tomas.Common.Programs;
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global using Tomas.Common.Programs;
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global using Tomas.Interface;
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global using Tomas.Interface;
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global using Tomas.Kernel;
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global using Tomas.Kernel.Programs;
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global using Tomas.Kernel.Programs;
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global using Os = Cosmos.System;
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global using Os = Cosmos.System;
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// I license this project under the BSD 3-Clause license.
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// I license this project under the BSD 3-Clause license.
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// See the LICENSE file in the project root for more information.
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// See the LICENSE file in the project root for more information.
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using System;
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namespace Tomas.Kernel;
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namespace Tomas.Kernel;
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// I license this project under the BSD 3-Clause license.
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// I license this project under the BSD 3-Clause license.
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// See the LICENSE file in the project root for more information.
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// See the LICENSE file in the project root for more information.
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using System;
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using Tomas.Common;
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using Tomas.Common;
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namespace Tomas.Kernel.Programs;
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namespace Tomas.Kernel.Programs;
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@ -9,7 +8,7 @@ public class About : IProgram
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{
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{
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public bool Run(IShell shell)
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public bool Run(IShell shell)
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{
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{
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Console.WriteLine($"TOMAS v{ComConsts.VersionGit} is a hobby operating system written in C# using the COSMOS framework.{Environment.NewLine}Commands:");
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Console.WriteLine($"TOMAS v{ComConsts.VERSION} ({ComConsts.BuildNumber}) is a hobby operating system written in C# using the COSMOS framework.{Environment.NewLine}Commands:");
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var progs = shell.Programs;
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var progs = shell.Programs;
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foreach (var commands in progs.Keys)
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foreach (var commands in progs.Keys)
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Console.WriteLine(commands);
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Console.WriteLine(commands);
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@ -1,7 +1,5 @@
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// I license this project under the BSD 3-Clause license.
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// I license this project under the BSD 3-Clause license.
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// See the LICENSE file in the project root for more information.
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// See the LICENSE file in the project root for more information.
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using System;
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using System.Collections.Generic;
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namespace Tomas.Kernel;
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namespace Tomas.Kernel;
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@ -1,7 +1,5 @@
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// I license this project under the BSD 3-Clause license.
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// I license this project under the BSD 3-Clause license.
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// See the LICENSE file in the project root for more information.
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// See the LICENSE file in the project root for more information.
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using System;
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using System.IO;
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using Cosmos.System.FileSystem;
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using Cosmos.System.FileSystem;
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using Cosmos.System.FileSystem.VFS;
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using Cosmos.System.FileSystem.VFS;
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using Tomas.Common;
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using Tomas.Common;
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Console.WriteLine("Creating system files.");
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Console.WriteLine("Creating system files.");
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fs.CreateFile($"{SYSTEM_DIR}sysinfo.txt");
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fs.CreateFile($"{SYSTEM_DIR}sysinfo.txt");
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Console.WriteLine("Setting system preferences.");
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Console.WriteLine("Setting system preferences.");
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File.WriteAllText($"{SYSTEM_DIR}sysinfo.txt", $"{ComConsts.NAME}, {ComConsts.VersionGit}");
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File.WriteAllText($"{SYSTEM_DIR}sysinfo.txt", $"{ComConsts.NAME}, {ComConsts.BuildNumber}");
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Console.WriteLine("File system loaded sucesfully.");
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Console.WriteLine("File system loaded sucesfully.");
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var intro = File.ReadAllText($"{SYSTEM_DIR}sysinfo.txt");
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var intro = File.ReadAllText($"{SYSTEM_DIR}sysinfo.txt");
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Console.WriteLine(intro);
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Console.WriteLine(intro);
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net6.0</TargetFramework>
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<Platform>cosmos</Platform>
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<Platform>cosmos</Platform>
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<SupportsX86Intrinsics>false</SupportsX86Intrinsics>
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<SupportsX86Intrinsics>false</SupportsX86Intrinsics>
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<SelfContained>True</SelfContained>
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<SelfContained>True</SelfContained>
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<ImplicitUsings>enable</ImplicitUsings>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup>
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<PropertyGroup>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Tomas.Common\Tomas.Common.csproj" />
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<ProjectReference Include="..\Tomas.Common\Tomas.Common.csproj" />
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<ProjectReference Include="..\Tomas.Interface\Tomas.Interface.csproj" />
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<ProjectReference Include="..\Tomas.Interface\Tomas.Interface.csproj" />
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@ -8,7 +8,7 @@ public class About : IProgram
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{
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{
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public bool Run(IShell shell)
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public bool Run(IShell shell)
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{
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{
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Console.WriteLine($"{ComConsts.NAME} Terminal Emulator v{ComConsts.VersionGit}{Environment.NewLine}"
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Console.WriteLine($"{ComConsts.NAME} Terminal Emulator v{ComConsts.BuildNumber}{Environment.NewLine}"
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+ "TOMAS (Tony's Managed Operating System) is a operating system written in C# using the COSMOS framework.");
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+ "TOMAS (Tony's Managed Operating System) is a operating system written in C# using the COSMOS framework.");
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return true;
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return true;
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}
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}
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