Tony Bark tonytins
  • https://tonybark.com
  • Arf! I'm Tony Bark. I've been developing software in C#, Rust and now Zig when I feel like it.

  • Joined on 2024-12-07
Updated 2025-05-06 00:24:28 -04:00
PersonaForge is a lightweight personality generator for The Sims 2. It balances randomness with user choice without complexity.
Updated 2025-04-29 03:30:03 -04:00
Generate a personality for The Sims 2.
Updated 2025-04-28 06:57:54 -04:00
Updated 2025-04-27 17:15:23 -04:00
A small frontend for WhiteWind, a MarkDown blog service using ATProto.
Updated 2025-04-14 20:24:16 -04:00
D&D for the 21st century.
Updated 2025-04-07 19:02:10 -04:00
Testing out Raylib on .NET with C#.
Updated 2025-03-21 02:35:56 -04:00
A .NET library for all things random!
Updated 2025-03-14 14:39:28 -04:00
Updated 2025-02-21 15:20:26 -05:00
Some really old C code that I wrote with a friend when I was still figuring what programming language best suited me.
Updated 2025-02-21 14:23:23 -05:00
A register-based RISC-style virtual machine written written in Rust.
Updated 2025-02-21 14:17:44 -05:00
Fennec Retreat logos and graphics.
Updated 2025-02-21 14:13:50 -05:00
Updated 2025-02-21 11:43:24 -05:00
This is based on a tutorial for writing an MMO using Godot and Zig.
Updated 2025-02-19 00:22:06 -05:00
Godot 3.1 starter templates with basic title scene, settings, and credits.
Updated 2025-02-18 13:46:50 -05:00