mirror of
https://github.com/thegatesbrowser/godot-multiplayer.git
synced 2025-08-23 09:17:09 -04:00
ip address usage
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parent
ceb10e9a06
commit
2f3b80fffa
4 changed files with 132 additions and 15 deletions
3
.vscode/settings.json
vendored
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3
.vscode/settings.json
vendored
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@ -0,0 +1,3 @@
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{
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"godotTools.editorPath.godot4": "d:\\SteamLibrary\\steamapps\\common\\Godot Engine\\godot.windows.opt.tools.64.exe"
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}
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@ -42,10 +42,14 @@ func start_server() -> void:
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multiplayer.peer_disconnected.connect(peer_disconnected)
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func start_client() -> void:
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var address = host
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if OS.has_feature("editor") and use_localhost_in_editor:
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address = "localhost"
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func start_client(ip_address: String = "") -> void:
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var address = ip_address
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if address.is_empty():
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address = host
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if OS.has_feature("editor") and use_localhost_in_editor:
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address = "localhost"
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print("Connecting to server at: " + address)
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var peer = ENetMultiplayerPeer.new()
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var err = peer.create_client(address, port)
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90
ui/ui.gd
90
ui/ui.gd
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@ -1,14 +1,24 @@
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extends Control
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signal start_server
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signal connect_client
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signal connect_client(ip_address: String)
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@export var hide_ui_and_connect: bool
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const SAVE_FILE_PATH = "user://ip_settings.dat"
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func _ready():
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if Connection.is_server(): return
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# Connect to connection events for error handling
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var connection_node = get_node("/root/Main/Connection")
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if connection_node:
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connection_node.disconnected.connect(_on_connection_failed)
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# Load saved IP address
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_load_ip_address()
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if hide_ui_and_connect:
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connect_client_emit()
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else:
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@ -34,7 +44,19 @@ func start_server_emit() -> void:
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func connect_client_emit() -> void:
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connect_client.emit()
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var ip_address = $MainMenu/MenuContainer/IPSection/IPInput.text.strip_edges()
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if ip_address.is_empty():
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ip_address = "localhost"
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# Basic IP validation
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if not _is_valid_ip_or_hostname(ip_address):
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_show_connection_error("Invalid IP address or hostname!")
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return
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# Save IP address for next time
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_save_ip_address(ip_address)
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connect_client.emit(ip_address)
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hide_ui()
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@ -50,3 +72,67 @@ func hide_ui() -> void:
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func show_ui() -> void:
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$MainMenu.visible = true
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$InGameUI.visible = false
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func _is_valid_ip_or_hostname(address: String) -> bool:
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if address.is_empty():
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return false
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# Allow localhost
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if address == "localhost":
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return true
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# Basic hostname validation (alphanumeric, dots, hyphens)
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var hostname_regex = RegEx.new()
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hostname_regex.compile("^[a-zA-Z0-9.-]+$")
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if hostname_regex.search(address):
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return true
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# Basic IP address validation
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var parts = address.split(".")
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if parts.size() != 4:
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return false
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for part in parts:
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if not part.is_valid_int():
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return false
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var num = part.to_int()
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if num < 0 or num > 255:
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return false
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return true
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func _show_connection_error(message: String) -> void:
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print("Connection error: " + message)
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# Visual feedback by highlighting the IP input field
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var ip_input = $MainMenu/MenuContainer/IPSection/IPInput
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ip_input.modulate = Color.RED
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# Reset color after 2 seconds
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await get_tree().create_timer(2.0).timeout
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ip_input.modulate = Color.WHITE
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func _on_connection_failed() -> void:
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# Show UI again if connection fails
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if not $MainMenu.visible:
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show_ui()
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_show_connection_error("Failed to connect to server!")
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func _save_ip_address(ip_address: String) -> void:
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var file = FileAccess.open(SAVE_FILE_PATH, FileAccess.WRITE)
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if file:
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file.store_string(ip_address)
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file.close()
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func _load_ip_address() -> void:
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if FileAccess.file_exists(SAVE_FILE_PATH):
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var file = FileAccess.open(SAVE_FILE_PATH, FileAccess.READ)
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if file:
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var saved_ip = file.get_as_text().strip_edges()
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file.close()
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if not saved_ip.is_empty():
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$MainMenu/MenuContainer/IPSection/IPInput.text = saved_ip
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42
ui/ui.tscn
42
ui/ui.tscn
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@ -26,7 +26,7 @@ anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Buttons" type="VBoxContainer" parent="MainMenu"]
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[node name="MenuContainer" type="VBoxContainer" parent="MainMenu"]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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@ -34,23 +34,47 @@ anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -150.0
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offset_top = -78.0
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offset_top = -130.0
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offset_right = 150.0
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offset_bottom = 78.0
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offset_bottom = 130.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Server" type="Button" parent="MainMenu/Buttons"]
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[node name="IPSection" type="VBoxContainer" parent="MainMenu/MenuContainer"]
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layout_mode = 2
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theme_override_constants/separation = 10
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[node name="IPLabel" type="Label" parent="MainMenu/MenuContainer/IPSection"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 24
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text = "Server IP Address:"
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horizontal_alignment = 1
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[node name="IPInput" type="LineEdit" parent="MainMenu/MenuContainer/IPSection"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 20
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placeholder_text = "Enter IP address (e.g., 192.168.1.100)"
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text = "localhost"
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alignment = 1
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[node name="Spacer" type="Control" parent="MainMenu/MenuContainer"]
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custom_minimum_size = Vector2(0, 20)
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layout_mode = 2
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[node name="Buttons" type="VBoxContainer" parent="MainMenu/MenuContainer"]
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layout_mode = 2
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[node name="Server" type="Button" parent="MainMenu/MenuContainer/Buttons"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 30
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text = "Server"
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[node name="Client" type="Button" parent="MainMenu/Buttons"]
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[node name="Client" type="Button" parent="MainMenu/MenuContainer/Buttons"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 30
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text = "Client"
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[node name="Exit" type="Button" parent="MainMenu/Buttons"]
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[node name="Exit" type="Button" parent="MainMenu/MenuContainer/Buttons"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 30
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text = "Exit"
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@ -88,6 +112,6 @@ script = ExtResource("4_0te8w")
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user_data_events = ExtResource("5_tmjbr")
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player_panel = ExtResource("6_lta7j")
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[connection signal="pressed" from="MainMenu/Buttons/Server" to="." method="start_server_emit"]
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[connection signal="pressed" from="MainMenu/Buttons/Client" to="." method="connect_client_emit"]
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[connection signal="pressed" from="MainMenu/Buttons/Exit" to="." method="exit_game_emit"]
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[connection signal="pressed" from="MainMenu/MenuContainer/Buttons/Server" to="." method="start_server_emit"]
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[connection signal="pressed" from="MainMenu/MenuContainer/Buttons/Client" to="." method="connect_client_emit"]
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[connection signal="pressed" from="MainMenu/MenuContainer/Buttons/Exit" to="." method="exit_game_emit"]
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