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https://github.com/thegatesbrowser/godot-multiplayer.git
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switch to two voip addon
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parent
cf11ceffc4
commit
9ce4caa073
39 changed files with 193 additions and 52 deletions
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@ -3,7 +3,7 @@ extends Node
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@export var user_scn: PackedScene
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@export var player_spawner: PlayerSpawner
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var mic_capture: VOIPInputCapture
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var opuschunked: AudioEffectOpusChunked
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var users = {} # {Peer ID: VoipUser}
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@ -15,8 +15,7 @@ func _ready() -> void:
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player_spawner.player_spawned.connect(player_spawned)
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var mic_bus = AudioServer.get_bus_index("Record")
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mic_capture = AudioServer.get_bus_effect(mic_bus, 0)
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mic_capture.packet_ready.connect(voice_packet_ready)
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opuschunked = AudioServer.get_bus_effect(mic_bus, 0)
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func peer_connected(id: int) -> void:
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@ -44,22 +43,22 @@ func player_spawned(id: int, player: Player) -> void:
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if users.has(id): users[id].set_anchor(player)
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func voice_packet_ready(packet: PackedByteArray) -> void:
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if not Microphone.is_speaking: return
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if Connection.is_peer_connected:
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rpc("voice_packet_received", packet)
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@rpc("any_peer", "call_remote", "unreliable_ordered", 1)
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func voice_packet_received(packet: PackedByteArray) -> void:
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if multiplayer.is_server(): return
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var sender_id = multiplayer.get_remote_sender_id()
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users[sender_id].stream.push_packet(packet)
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func _process(_delta: float) -> void:
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if not Connection.is_peer_connected: return
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if multiplayer.is_server(): return
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mic_capture.send_test_packets()
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var prepend = PackedByteArray()
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while opuschunked.chunk_available():
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var opusdata: PackedByteArray = opuschunked.read_opus_packet(prepend)
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opuschunked.drop_chunk()
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if not Microphone.is_speaking: continue
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rpc("opus_data_received", opusdata)
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@rpc("any_peer", "call_remote", "unreliable_ordered", 1)
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func opus_data_received(opusdata: PackedByteArray) -> void:
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if multiplayer.is_server(): return
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var sender_id = multiplayer.get_remote_sender_id()
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users[sender_id].opuspacketsbuffer.append(opusdata)
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