mirror of
https://github.com/thegatesbrowser/godot-multiplayer.git
synced 2025-10-16 20:03:38 -04:00
Update to 4.4.1
This commit is contained in:
parent
4ae45deca1
commit
ceb10e9a06
160 changed files with 491 additions and 71 deletions
|
@ -1,15 +1,15 @@
|
|||
[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://dh42cdejchkr3"]
|
||||
|
||||
[ext_resource type="Shader" path="res://player/model/materials/face_mat.gdshader" id="1_u8nh3"]
|
||||
[ext_resource type="Texture2D" uid="uid://ci7cn145ld3l5" path="res://player/model/faces/closed.png" id="2_r4pvf"]
|
||||
[ext_resource type="Shader" uid="uid://cn2hf5o4glv8b" path="res://player/model/materials/face_mat.gdshader" id="1_u8nh3"]
|
||||
[ext_resource type="Texture2D" uid="uid://dbag7f8i27ub1" path="res://player/model/faces/open.png" id="2_mx10w"]
|
||||
|
||||
[resource]
|
||||
render_priority = 0
|
||||
shader = ExtResource("1_u8nh3")
|
||||
shader_parameter/face_texture = ExtResource("2_mx10w")
|
||||
shader_parameter/intensity = 4.0
|
||||
shader_parameter/screen_color = Color(0.0784314, 0.556863, 1, 0.00784314)
|
||||
shader_parameter/screen_red_offset = Vector2(0, 0)
|
||||
shader_parameter/screen_green_offset = Vector2(0, 0)
|
||||
shader_parameter/screen_blue_offset = Vector2(0, 0)
|
||||
shader_parameter/pixel_size = 44.0
|
||||
shader_parameter/face_texture = ExtResource("2_r4pvf")
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue