extends Node @export var user_scn: PackedScene @export var player_spawner: PlayerSpawner var mic_capture: VOIPInputCapture var users = {} # {Peer ID: VoipUser} func _ready() -> void: if Connection.is_server(): return multiplayer.peer_connected.connect(peer_connected) multiplayer.peer_disconnected.connect(peer_disconnected) player_spawner.player_spawned.connect(player_spawned) var mic_bus = AudioServer.get_bus_index("Record") mic_capture = AudioServer.get_bus_effect(mic_bus, 0) mic_capture.packet_ready.connect(voice_packet_ready) func peer_connected(id: int) -> void: if id == 1: return var user = user_scn.instantiate() as VoipUser user.set_user_id(id) users[id] = user add_child(user, true) print("Voip user added ", id) var player = player_spawner.get_player_or_null(id) if is_instance_valid(player): user.set_anchor(player) func peer_disconnected(id: int) -> void: if id == 1: return users[id].queue_free() users.erase(id) print("Voip user removed ", id) func player_spawned(id: int, player: Player) -> void: if users.has(id): users[id].set_anchor(player) func voice_packet_ready(packet: PackedByteArray) -> void: if not Microphone.is_speaking: return if Connection.is_peer_connected: rpc("voice_packet_received", packet) @rpc("any_peer", "call_remote", "unreliable_ordered", 1) func voice_packet_received(packet: PackedByteArray) -> void: if multiplayer.is_server(): return var sender_id = multiplayer.get_remote_sender_id() users[sender_id].stream.push_packet(packet) func _process(_delta: float) -> void: if not Connection.is_peer_connected: return if multiplayer.is_server(): return mic_capture.send_test_packets()