[gd_resource type="Animation" load_steps=3 format=3 uid="uid://diuutac72yquv"] [ext_resource type="Texture2D" uid="uid://dbag7f8i27ub1" path="res://player/model/faces/open.png" id="1_vbky0"] [ext_resource type="Texture2D" uid="uid://ci7cn145ld3l5" path="res://player/model/faces/closed.png" id="2_xwfhj"] [resource] length = 4.0 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Armature/Skeleton3D/gdbot_mesh:surface_material_override/1:shader_parameter/face_texture") tracks/0/interp = 0 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(1.5, 1.7, 1.9, 2.1, 2.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 1, "values": [ExtResource("1_vbky0"), ExtResource("2_xwfhj"), ExtResource("1_vbky0"), ExtResource("2_xwfhj"), ExtResource("1_vbky0")] }