gates-multiplayer/voip/voip_manager.gd
2025-09-15 22:28:12 +07:00

88 lines
2.5 KiB
GDScript

extends Node
@export var user_scn: PackedScene
@export var player_spawner: PlayerSpawner
@export var denoise_mic_input: bool = true
var opuschunked: AudioEffectOpusChunked
var denoiser_available: bool
var prepend: PackedByteArray = PackedByteArray()
var users = {} # {Peer ID: VoipUser}
func _ready() -> void:
if Connection.is_server(): return
multiplayer.peer_connected.connect(peer_connected)
multiplayer.peer_disconnected.connect(peer_disconnected)
player_spawner.player_spawned.connect(player_spawned)
var mic_bus = AudioServer.get_bus_index("Record")
opuschunked = AudioServer.get_bus_effect(mic_bus, 0)
denoiser_available = opuschunked.denoiser_available()
print("Denoiser available: ", denoiser_available)
print_audio_server_info()
func peer_connected(id: int) -> void:
if id == 1: return
var user = user_scn.instantiate() as VoipUser
user.set_user_id(id)
users[id] = user
add_child(user, true)
print("Voip user added ", id)
var player = player_spawner.get_player_or_null(id)
if is_instance_valid(player): user.set_anchor(player)
func peer_disconnected(id: int) -> void:
if id == 1: return
users[id].queue_free()
users.erase(id)
print("Voip user removed ", id)
func player_spawned(id: int, player: Player) -> void:
if users.has(id): users[id].set_anchor(player)
func _process(_delta: float) -> void:
if not Connection.is_peer_connected: return
if multiplayer.is_server(): return
var accumulated_opusdata: Array[PackedByteArray] = []
while opuschunked.chunk_available():
if not Microphone.is_speaking:
opuschunked.drop_chunk()
continue
if denoiser_available and denoise_mic_input:
opuschunked.denoise_resampled_chunk()
var opusdata: PackedByteArray = opuschunked.read_opus_packet(prepend)
opuschunked.drop_chunk()
accumulated_opusdata.append(opusdata)
if Microphone.is_speaking:
rpc("opus_data_received", accumulated_opusdata)
@rpc("any_peer", "call_remote", "unreliable_ordered", 1)
func opus_data_received(opusdata_array: Array[PackedByteArray]) -> void:
if multiplayer.is_server(): return
var sender_id = multiplayer.get_remote_sender_id()
users[sender_id].opuspacketsbuffer.append_array(opusdata_array)
func print_audio_server_info() -> void:
# For debugging sample rate issues
print("AudioServer:")
print("Input device list: ", AudioServer.get_input_device_list())
print("Output device list: ", AudioServer.get_output_device_list())
print("Input mix rate: only available in Godot 4.4+")
print("Output mix rate: ", AudioServer.get_mix_rate())