Update README.md

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@ -10,6 +10,7 @@ Called each time the model generates an output and has the opportunity to modify
The `state` variable can be used to store information that's persistent across function calls.
* The `state.memory.context` value will be added to the games memory if exists
* The `state.message` value will be displayed as a extra message in the game (if it exists)
* You can set any variable on state to store and modify adventures throughout an adventure.
### Console
`console.log("Some message")` will log messages that you can see in the scripting console