Update README.md
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The `state` variable can be used to store information that's persistent across function calls.
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The `state` variable can be used to store information that's persistent across function calls.
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* The `state.memory.context` value will be added to the games memory if exists
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* The `state.memory.context` value will be added to the games memory if exists
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* The `state.message` value will be displayed as a extra message in the game (if it exists)
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* The `state.message` value will be displayed as a extra message in the game (if it exists)
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* You can set any variable on state to store and modify adventures throughout an adventure.
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### Console
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### Console
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`console.log("Some message")` will log messages that you can see in the scripting console
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`console.log("Some message")` will log messages that you can see in the scripting console
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