* Dink now continues to download and install dmods when in the background, but everywhere else pauses automatically
* After installing a dmod, you can now choose to play it now or go back to the browse dmod list * DMOD data downloaded from dink network is now cached for that session (it's not going to change so quickly, so why stress DN.com if we don't have to) * (Bugfix) "installing <dmod>..." text message is no longer truncated in a weird way sometimes * (Bugfix) Fixed another issue where a base graphic could fill in with a missing .bmp in a sequence when it shouldn't git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1505 353e56fe-9613-0410-8469-b96ad8e6f29c
This commit is contained in:
parent
3998875161
commit
59d4b5754c
9 changed files with 166 additions and 49 deletions
|
@ -7,7 +7,7 @@
|
|||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
|
||||
<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
<LocalDebuggerCommandArguments>-game dmods/alliance</LocalDebuggerCommandArguments>
|
||||
<LocalDebuggerCommandArguments>-game dmods/akt2</LocalDebuggerCommandArguments>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
|
||||
<LocalDebuggerCommandArguments>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue