* Changed release compiling a bit to enable C7 compatible debug info, may help with stack traces

* Oops, turned max sprites back up to 300 from 100, don't ask me how I managed that one
* (DinkC) A line of over 200 characters won't corrupt memory (new limit is 512) - this fixed a crash in Grasp of Darkness
* (DinkC) external commands no longer generate bogus errors in the log.txt due to how 1.08 added weird overloading stuff
* Now shows the dmod's splash.bmp during loading
* Fixed issue where music might not play on the title screen
* Raised "memory of dead background sprites" to 300 from 100 for Windows, up to 200 for mobile
* Doubled memory Dink is allowed to use before uncaching graphics not used recently (could probably be disabled entirely for Windows but whatever)

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1510 353e56fe-9613-0410-8469-b96ad8e6f29c
This commit is contained in:
seth 2017-09-27 07:51:59 +00:00
parent ac152e940e
commit 821e5f1651
8 changed files with 115 additions and 37 deletions

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@ -436,7 +436,7 @@
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>PlatformPrecomp.h</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DebugInformationFormat>OldStyle</DebugInformationFormat>
<DisableSpecificWarnings>4267;4244;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<Link>

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@ -7,8 +7,7 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>
</LocalDebuggerCommandArguments>
<LocalDebuggerCommandArguments>-game dmods/tgka</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
<LocalDebuggerCommandArguments>