* Added "If a .dmod file is put in the Dink HD directory (where the .exe is), it will be automatically installed and then deleted" to readme.txt

* Dialog box rendering was off a few pixels due to me forgetting to remove some tests I did, fixed
* Black at index 255 and white at index 0 is now forced during bmp loading.  Windows does it, photoshop doesn't, but older versions of Dink (directx) seemed to do
it so going with that
* Invalid sprite sent to freeze/unfreeze will no longer crash the game (bug was also in original 1.08)
* Added hardening to check valid input on many script functions, will stop "sometimes" crashes based on bad scripting as well as log them
* Crash logging should show correct function names. I mean it this time!
- Some mobile related files added now that I'm starting to work on that side too

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1512 353e56fe-9613-0410-8469-b96ad8e6f29c
This commit is contained in:
seth 2017-09-29 05:37:07 +00:00
parent 821e5f1651
commit ed55a08ab2
13 changed files with 3672 additions and 53 deletions

View file

@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.rtsoft.rtdink"
android:versionCode="9"
android:versionName="1.8.3"
android:installLocation="preferExternal"
>
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.VIBRATE"/>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<application android:label="@string/app_name"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:icon="@drawable/icon"
>
<activity android:name="Main"
android:label="@string/app_name"
android:configChanges="keyboard|keyboardHidden|orientation"
android:screenOrientation="landscape"
>
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
<uses-sdk android:minSdkVersion="10" android:targetSdkVersion="21" />
</manifest>