* Dialog box rendering was off a few pixels due to me forgetting to remove some tests I did, fixed * Black at index 255 and white at index 0 is now forced during bmp loading. Windows does it, photoshop doesn't, but older versions of Dink (directx) seemed to do it so going with that * Invalid sprite sent to freeze/unfreeze will no longer crash the game (bug was also in original 1.08) * Added hardening to check valid input on many script functions, will stop "sometimes" crashes based on bad scripting as well as log them * Crash logging should show correct function names. I mean it this time! - Some mobile related files added now that I'm starting to work on that side too git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1512 353e56fe-9613-0410-8469-b96ad8e6f29c
31 lines
1.2 KiB
XML
31 lines
1.2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.rtsoft.rtdink"
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android:versionCode="9"
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android:versionName="1.8.3"
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android:installLocation="preferExternal"
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>
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<uses-permission android:name="android.permission.INTERNET" />
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<uses-permission android:name="android.permission.VIBRATE"/>
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
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<application android:label="@string/app_name"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:icon="@drawable/icon"
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>
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<activity android:name="Main"
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android:label="@string/app_name"
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android:configChanges="keyboard|keyboardHidden|orientation"
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android:screenOrientation="landscape"
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>
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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<uses-sdk android:minSdkVersion="10" android:targetSdkVersion="21" />
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</manifest>
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