Commit graph

8 commits

Author SHA1 Message Date
seth
2367dc5e3e * Versioned to 1.91
* (html5) -s PRECISE_F32=2 was added to the compile, fixes "drunk midi".  However, it hurts performance. This will be removed after FMOD fixes their stuff (see http://www.fmod.org/questions/question/midi-sounds-drunk-in-html5/ )
* (html5) Enabled Proton's persistent support for dink/dmod installs and saves

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1621 353e56fe-9613-0410-8469-b96ad8e6f29c
2018-06-07 02:25:52 +00:00
seth
f1bf68da44 * Another bugfix in the .dmod decompresser, fixes issue with Attack of the veggies
* (Windows) Holding Shift in addition to Tab will cause "super turbo" mode, speeding up the game faster than just holding Tab.  (Secret tip:  If you really want to see speed, hold down the Control key too)

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1525 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-10-18 07:15:53 +00:00
seth
20f8a6a856 * Mobile GUI tweaks
* Added option to disable screen scroll transitions, one of my Android test devices has the slowest glread in the world, it's like 1 full second to walk to the next screen because of it.  This might make dmods that 
use timing (Myster island camera sequence for example) easier though, not sure.
* Fixed issue where behavior of two load_sequence commands in a row on the same sequence differed from 1.08 (in 1.08, max frame is set to the second one as long as the first one wasn't actually loaded yet.  key now shows up in TGKA)
* Fixed regression where offsets in Mayhem were incorrect on the hand mouse pointer
* Upped max frames per seq to 100 instead of 50, fixes Echoes of the Ancient.  I should probably make it dynamic but changing one const number is much easier!
* Now gives a clear warning in the log.txt if a seq tries to go beyond what it can handle and will truncate it (better than breaking the whole sequence as it did before)
* Added support for a weird bmp header type, fixes incorrect palette issue in the dmod The Orb of Darkness
* Fixed life/exp/health to correctly interpolate between values like the original dink, huge thanks to Dan's detailed bug report on this, he even made a mod which made testing the fix a breeze!

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1520 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-10-08 04:12:51 +00:00
seth
59d4b5754c * Dink now continues to download and install dmods when in the background, but everywhere else pauses automatically
* After installing a dmod, you can now choose to play it now or go back to the browse dmod list
* DMOD data downloaded from dink network is now cached for that session (it's not going to change so quickly, so why stress DN.com if we don't have to)
* (Bugfix) "installing <dmod>..." text message is no longer truncated in a weird way sometimes
* (Bugfix) Fixed another issue where a base graphic could fill in with a missing .bmp in a sequence when it shouldn't


git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1505 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-09-23 11:52:16 +00:00
seth
3998875161 (note: Dink requires a Proton svn commit as well, but I haven't done it yet, it needs a bit more testing first)
* Fixed issue where launching dmods from DFArc with a dmod path not in DFArc's dir or Dink HD's dmod dir would fail
* Fixed compatibility so Freedink.exe and the dink.exe from 1.08 can be run from Dink HD's dir (previously, start.c had been hacked to skip stuff for the HD version,
  it now checks version and if it's being run as a dmod or not and does it right)
* If you run the HD "dink" dir as a mod it now works as expected (it plays the normal game, including the old start up screen)
* Now including story/*.c instead of the .d files.  No reason to hide them, right? (note: if you install over HD without uninstalling, the old .d files will still be there.  But .c files are checked
first so it should be ok anyway)
* DMODs now default to the original .midi files rather than the .ogg CD music, as it changed the desired "feel" of some DMODs to switch to CD music.  Running with -game dink causes Dink itself to
  not use CD music as well, so for people who don't like CD music at all there's an option to play the original game with midis only
* (Bugfix) Dink HD will no longer try to grab missing sprites from the base dink dir, this fixes Dink's pushing anim in Zoltron
* (Bugfix) dmod installer no longer chokes on zero byte files (I'm looking at you, 9gems)
* (Bugfix) Fixed memory leak and possible crash related to script loading
* (Bugfix) Fixed issue with the checkerboard shadow processing where the 8 bit RLE decoder failed because it was expecting an 8 bit target (most bmps don't use RLE, but Alliance does in places)
* Went ahead and decided to accept 252,252,252 as alpha if it's index 255 on an 8bit sprite.  This fixed the white background issue with Alliance dmod as well as Dinkcraft
* FEATURE: Can now download all DMODs from Dink Network directly from inside the game via Dan's php interface.  Can sort by rating, latest update date, or alphabetically

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1502 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-09-22 12:19:02 +00:00
seth
a5da7058ed * (Bugfix) Fixed issue with not being able to set long delays in sprites (fixed dancing knight in Bugmania)
* (Bugfix) Fixed DinkC "!=" command which was renamed "!" for some reason. This fixed the goto in Bugmania
* Enabled support for >= and <= in DinkC, not sure why it was commented out before, they were active in 1.08
* (Bugfix) Status bar will now be drawn even when mouse mode is active if needed (it now shows up in Bugmania)
* Space no longer selects dialog, you'll have to use ENTER or CONTROL like on 1.08
* Mouse can now be used to select dialog options
* Fixed mouse issue with Bugmania in the town where it wasn't sending button down messages
(dmod list downloading is currently in a broken state)


git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1494 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-09-19 10:58:00 +00:00
seth
ba5fb5abbf * Changed "FPS lock:" to "Lock to 30 FPS:" in options, makes it more clear it's actually bad to use and not vsync
* (Windows) Handles alt-tab and clicking on a different monitor while in native fullscreen modes better
* Added "Ghost walk toggle" to in-game cheat menu.  Allows you to walk through solid objects and screenlocks
* (DinkC) Added support for Dan's load_tile() command
* Some junk removed from the debug log

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1482 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-09-15 14:10:37 +00:00
seth
d4f66a5d2e Initial commit of Dink Smallwood HD source. See the "Programmer readme.txt" for information on how to set it up.
git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1469 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-09-12 04:57:47 +00:00