Commit graph

5 commits

Author SHA1 Message Date
seth
ee5ed829b3 Some more misc fixes
git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1495 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-09-19 11:39:43 +00:00
seth
a5da7058ed * (Bugfix) Fixed issue with not being able to set long delays in sprites (fixed dancing knight in Bugmania)
* (Bugfix) Fixed DinkC "!=" command which was renamed "!" for some reason. This fixed the goto in Bugmania
* Enabled support for >= and <= in DinkC, not sure why it was commented out before, they were active in 1.08
* (Bugfix) Status bar will now be drawn even when mouse mode is active if needed (it now shows up in Bugmania)
* Space no longer selects dialog, you'll have to use ENTER or CONTROL like on 1.08
* Mouse can now be used to select dialog options
* Fixed mouse issue with Bugmania in the town where it wasn't sending button down messages
(dmod list downloading is currently in a broken state)


git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1494 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-09-19 10:58:00 +00:00
seth
04f68e8125 * (Windows) Added support for -game <dmod directory> parm to load a DMOD from anywhere on your HD. It also sets
the active DMOD dir to the DMODs parent directory for that session.  Automatic state autosave, save/continue and quicksave/quickload work as expected by saving data to its directory
* (bugfix) Save states now properly load even if the DMOD directory has been cut and pasted to a new place
* (bugfix) Full state saves now properly setup backgrounds with correct vision modifications instead of assuming it was 0
- Due to minor changes in the save state stuff, I've versioned it so the game will refuse to load old versions (as always, this doesn't affect the normal save files, just the full state saves HD does)
* (DinkC) fill_screen works better and colors 0 and 255 are no longer sometimes reversed
* (bugfix) M can now be used to turn off the map, previously it only worked to turn it on
* (bugfix) Status bar no longer incorrectly draws over full screen bitmaps (like the map in Mystery Island) and is properly reconstructed in full save states


git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1484 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-09-16 15:16:26 +00:00
seth
72d2a12be6 * (windows) Added "Windowed Borderless fullscreen mode" toggle, defaults to off. It will try to do 640X480 at your native monitor resolution by default now on
a clean install. If you've dragged the dink window to a weird size it won't be able to go fullscreen which is kind of weird, but it does give a clear error message. It should probably
	enumerate graphic modes and choose one if the current one is invalid, or let the user choose, meh
(requires proton branch update too)

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1479 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-09-14 06:03:58 +00:00
seth
d4f66a5d2e Initial commit of Dink Smallwood HD source. See the "Programmer readme.txt" for information on how to set it up.
git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1469 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-09-12 04:57:47 +00:00