DinkSmallwoodHD/source/GUI/DMODInstallMenu.h
seth 36a414e12a * (Windows) Running "dink.exe c:\temp\ACoolDMOD.dmod" from the command line will now install it, then run it. (original dmod file won't be deleted) Just seemed weird that this didn't exist so added it
* DMOD installer progress now switches to showing MB instead of K if the size is big
* BUGFIX: Fixed map loading bug that could crash the game (I added this one recently trying to clean up code to use more consts rather than magic #s, but there is always the risk I stupidely break something!)
* load_tile no longer instantly takes effect but requires a draw_screen or moving screens, this matches how 1.08 worked.  Loading a save state or resizing the window will cause it to happen early, but hey, close enough
* BUGFIX: Fixed extra nasty bug where logic on certain things like charging your magic would pause the amount of time you used TAB to skip time

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1517 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-10-02 13:48:06 +00:00

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C

#ifndef DMODInstallMenu_h__
#define DMODInstallMenu_h__
#include "App.h"
Entity * DMODInstallMenuCreate(Entity *pParentEnt, string dmodURL, string installDirectory, string sourceFileName = "", bool bFromBrowseMenu = false, string dmodName = "", bool bDeleteOnFinish = true);
#endif // DMODInstallMenu_h__