DinkSmallwoodHD/source
seth 36a414e12a * (Windows) Running "dink.exe c:\temp\ACoolDMOD.dmod" from the command line will now install it, then run it. (original dmod file won't be deleted) Just seemed weird that this didn't exist so added it
* DMOD installer progress now switches to showing MB instead of K if the size is big
* BUGFIX: Fixed map loading bug that could crash the game (I added this one recently trying to clean up code to use more consts rather than magic #s, but there is always the risk I stupidely break something!)
* load_tile no longer instantly takes effect but requires a draw_screen or moving screens, this matches how 1.08 worked.  Loading a save state or resizing the window will cause it to happen early, but hey, close enough
* BUGFIX: Fixed extra nasty bug where logic on certain things like charging your magic would pause the amount of time you used TAB to skip time

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1517 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-10-02 13:48:06 +00:00
..
Component * (Windows) Running "dink.exe c:\temp\ACoolDMOD.dmod" from the command line will now install it, then run it. (original dmod file won't be deleted) Just seemed weird that this didn't exist so added it 2017-10-02 13:48:06 +00:00
dink * (Windows) Running "dink.exe c:\temp\ACoolDMOD.dmod" from the command line will now install it, then run it. (original dmod file won't be deleted) Just seemed weird that this didn't exist so added it 2017-10-02 13:48:06 +00:00
GUI * (Windows) Running "dink.exe c:\temp\ACoolDMOD.dmod" from the command line will now install it, then run it. (original dmod file won't be deleted) Just seemed weird that this didn't exist so added it 2017-10-02 13:48:06 +00:00
StackWalker Initial commit of Dink Smallwood HD source. See the "Programmer readme.txt" for information on how to set it up. 2017-09-12 04:57:47 +00:00
App.cpp * (Windows) Running "dink.exe c:\temp\ACoolDMOD.dmod" from the command line will now install it, then run it. (original dmod file won't be deleted) Just seemed weird that this didn't exist so added it 2017-10-02 13:48:06 +00:00
App.h * (Windows) Running "dink.exe c:\temp\ACoolDMOD.dmod" from the command line will now install it, then run it. (original dmod file won't be deleted) Just seemed weird that this didn't exist so added it 2017-10-02 13:48:06 +00:00
video_gl.cpp * Added "If a .dmod file is put in the Dink HD directory (where the .exe is), it will be automatically installed and then deleted" to readme.txt 2017-09-29 05:37:07 +00:00
video_gl.h (note: Dink requires a Proton svn commit as well, but I haven't done it yet, it needs a bit more testing first) 2017-09-22 12:19:02 +00:00