* DMOD installer progress now switches to showing MB instead of K if the size is big * BUGFIX: Fixed map loading bug that could crash the game (I added this one recently trying to clean up code to use more consts rather than magic #s, but there is always the risk I stupidely break something!) * load_tile no longer instantly takes effect but requires a draw_screen or moving screens, this matches how 1.08 worked. Loading a save state or resizing the window will cause it to happen early, but hey, close enough * BUGFIX: Fixed extra nasty bug where logic on certain things like charging your magic would pause the amount of time you used TAB to skip time git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1517 353e56fe-9613-0410-8469-b96ad8e6f29c |
||
---|---|---|
.. | ||
dink.cpp | ||
dink.h | ||
dinkvar.h | ||
FFReader.cpp | ||
FFReader.h | ||
misc_util.cpp | ||
misc_util.h | ||
resource.h | ||
ScriptAccelerator.cpp | ||
ScriptAccelerator.h | ||
update_frame.cpp |