DinkSmallwoodHD/source/Component/CursorComponent.cpp
seth 45e7f2bd60 * Applied 16 bit bmp loading fix to "fancy shadows" version too, forgot before
* (Bugfix) Dink is no longer sometimes incorrectly shown on screen right as a dmod is started
* (Windows, DinkC, Performance) Logging code rewritten, it's was horribly slow before.  If a DMOD spammed "debug" messages it would previously drastically slow down the entire dmod
* (Bugfix) LOAD_SEQUENCE and LOAD_SEQUENCE_NOW fixes, fixes stuff in many dmods
* Improved mouse handling on dialog menus, no longer accidently select the first option of the dink menu if you click slow after using HD's escape menu to get there

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1507 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-09-24 16:47:52 +00:00

145 lines
3 KiB
C++

#include "PlatformPrecomp.h"
#include "CursorComponent.h"
#include "util/GLESUtils.h"
#include "Entity/EntityUtils.h"
#include "BaseApp.h"
CursorComponent::CursorComponent()
{
#ifdef WINAPI
ShowCursor(false);
#endif
SetName("Cursor");
}
CursorComponent::~CursorComponent()
{
#ifdef WINAPI
ShowCursor(true);
#endif
}
void CursorComponent::OnAdd(Entity *pEnt)
{
EntityComponent::OnAdd(pEnt);
m_pArrowEnt = NULL;
m_bDisable = false;
m_pPos2d = &GetParent()->GetVar("pos2d")->GetVector2();
//register ourselves to render if the parent does
GetParent()->GetFunction("OnRender")->sig_function.connect(1, boost::bind(&CursorComponent::OnRender, this, _1));
GetParent()->GetFunction("OnUpdate")->sig_function.connect(1, boost::bind(&CursorComponent::OnUpdate, this, _1));
AddInputMovementFocusIfNeeded(GetParent());
GetParent()->GetFunction("OnInput")->sig_function.connect(1, boost::bind(&CursorComponent::OnInput, this, _1));
GetParent()->GetParent()->GetFunction("OnKillingControls")->sig_function.connect(1, boost::bind(&CursorComponent::OnKillingControls, this, _1));
}
void CursorComponent::OnRemove()
{
EntityComponent::OnRemove();
}
void CursorComponent::OnKillingControls(VariantList *pVList)
{
RemoveFocusIfNeeded(this->GetParent());
m_bDisable = true;
}
void CursorComponent::OnUpdatePos(CL_Vec2f vPos)
{
//LogMsg("Got %s", PrintVector2(vPos).c_str());
DinkSetCursorPosition(NativeToDinkCoords(vPos));
}
void CursorComponent::OnRender(VariantList *pVList)
{
//CL_Vec2f vFinalPos = pVList->m_variant[0].GetVector2()+*m_pPos2d;
}
void CursorComponent::OnUpdate(VariantList *pVList)
{
}
void CursorComponent::OnInput( VariantList *pVList )
{
//0 = message type, 1 = parent coordinate offset
CL_Vec2f pt = pVList->Get(1).GetVector2();
//pt += GetAlignmentOffset(*m_pSize2d, eAlignment(*m_pAlignment));
if (IsDesktop())
{
//controls for a real mouse
switch (eMessageType(int(pVList->Get(0).GetFloat())))
{
case MESSAGE_TYPE_GUI_CLICK_START:
//HandleClickStart(pt);
OnUpdatePos(pt);
if (!m_bDisable)
{
g_dglo.m_dirInput[DINK_INPUT_BUTTON1] = true;
g_dglo.m_dirInputFinished[DINK_INPUT_BUTTON1] = true;
g_dinkMouseRightClick = true;
}
break;
case MESSAGE_TYPE_GUI_CLICK_END:
if (!m_bDisable)
{
}
//HandleClickEnd(pt);
break;
case MESSAGE_TYPE_GUI_CLICK_MOVE:
case MESSAGE_TYPE_GUI_CLICK_MOVE_RAW:
OnUpdatePos(pt);
break;
}
}
else
{
//controls for a touch screen. Selecting is different
switch (eMessageType(int(pVList->Get(0).GetFloat())))
{
case MESSAGE_TYPE_GUI_CLICK_START:
//HandleClickStart(pt);
OnUpdatePos(pt);
break;
case MESSAGE_TYPE_GUI_CLICK_END:
if (!m_bDisable)
{
OnUpdatePos(pt);
g_dglo.m_dirInput[DINK_INPUT_BUTTON1] = true;
g_dglo.m_dirInputFinished[DINK_INPUT_BUTTON1] = true;
g_dinkMouseRightClick = true;
}
//HandleClickEnd(pt);
break;
case MESSAGE_TYPE_GUI_CLICK_MOVE:
case MESSAGE_TYPE_GUI_CLICK_MOVE_RAW:
OnUpdatePos(pt);
break;
}
}
}