a clean install. If you've dragged the dink window to a weird size it won't be able to go fullscreen which is kind of weird, but it does give a clear error message. It should probably enumerate graphic modes and choose one if the current one is invalid, or let the user choose, meh (requires proton branch update too) git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1479 353e56fe-9613-0410-8469-b96ad8e6f29c
63 lines
4.2 KiB
Text
63 lines
4.2 KiB
Text
Dink Smallwood HD for Windows 7, 8, 10.
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Requires OpenGL, if you have any problems running this, try installing the latest video drivers for your video card/chip.
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To change screen size, drag the window borders around. (Hold shift while dragging to toggle aspect-ratio lock)
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To toggle a psuedo full screen mode, click Full Screen Toggle in the options. (Or hit Alt-Enter)
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NOTE: Quick saves might give a "Can't load old version" error if the data format has changed. However, normal Dink saves (using save machines, etc) will always work.
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------------- BETA VERSION -----------------
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This is a beta version which means it probably has bugs and isn't ready for general consumption. However, it means you've been recruited to help us make it better!
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To report a bug, find or post a thread about Dink HD on dinknetwork.com and and please include the following information if you can:
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- Dink files are installed to C:\Users\<user name>\AppData\Local\DinkSmallwoodHD by default.
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- Description of the bug and how to recreate it
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- If the bug takes work to get to, it would be great if you could "Quick save" in the game and add a URL to download the quicksave.dat file.
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quicksave.dat should be located in C:\Users\<user name>\AppData\Local\DinkSmallwoodHD for the main game and C:\Users\<user name>\AppData\Local\DinkSmallwoodHD\dmods\<dmod dir> for DMODs.
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- The DMOD name (and URL to download it if possible)
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- Windows version you're playing on
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- Screen mode/resolution
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- If the game crashes, please include the log.txt file as it may contain information about the crash.
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-Seth (seth@rtsoft.com)
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www.rtsoft.com
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------ Change log for 1.7.0 ----------
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* Upgraded source projects to Visual Studio 2017 (free community edition works fine)
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* (bugfix) No longer forces reload of all graphics when saving the state
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* (bugfix) No longer forces reload of all graphics and audio when losing focus/going into the background
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* (bugfix) Fixed issue where screen scrolling could bug out if window was resized on windows
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* Latest state data to "Continue" persists even if the game crashes now
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* Added support for 64 bit builds (still fully compatible with existing save states/games)
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* Added support for aspect ratio correction (can be disabled by enabling "Fullscreen stretch" in the options)
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* Added IPV6 support
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* (DinkC) Goto statements no longer require a ; at the end to work
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* (iOS) Now compatible with iOS 11
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* (Windows) Installer no longer requires admin privileges, now installs to local user's appdata dir (C:\UserName\AppData\Local\DinkSmallwoodHD)
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* (Windows) .exe and installer are now signed with RTsoft's distribution certificate
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* (Windows) Now checks for new versions on startup
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* (Windows) Now writes the stack trace to log.txt if the game crashes (helps debug problems)
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------ Change log for 1.7.1 ----------
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(big thanks to Redink1 for most of these bug reports!)
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* (Windows) Fixed app icon
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* (Windows) Mouse-controlled screens in DMODs control better and hide the original mouse cursor
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* (Windows) Now remembers screen size and fullscreen mode (don't forget, you can drag the window corners around to customize the screen size as well)
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* (Windows) Input URL input area gets focus by default when installing a DMOD by URL
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* (bugfix) Can no longer tap F8 during a game load to load a save state too early which can freeze the game
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* (bugfix) Fixed issue where 32 bit tilebitmaps would go wonky when reloading the surface
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* Default color under status bar is now black, fixes issue when transparent colors are used in the stats area, random garbage would show through
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* (windows) Version # is now shown in title bar
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* (bugfix) Fixed some issues with how default offsets are calculated, it fixed some problems where sprites would be in the wrong place in certain DMODs
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* (bugfix, windows) "Smoothing" no longer incorrectly turns on if you lose/regain focus
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* (windows) Added "Windowed Borderless fullscreen mode" toggle, defaults to off. It will try to do 640X480 at your native monitor resolution by default now on
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a clean install. It's a bit wacky how fullscreen/bordlerless fullscreen and clicking screen sizes works, but it usually gets you to where you want to go eventually
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