DinkSmallwoodHD/source
seth 7e962c97e0 * Savestates should now properly restore the background in dmods that use mouse controls and tiles at the same time
* Some tweaks with when mouse buttons are processed (only in mouse cursor modes or a dialog menu)
* Misc work on touch controls to prepare for the mobile releases
* Added some names to credits (if you notice I added anybody twice or would rather be credited a different way or not at all, let me know!)
* Fixed bug that could sort of over-write random data if more than 100 sprites were active.. wow, bad

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1518 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-10-05 04:26:35 +00:00
..
Component * Savestates should now properly restore the background in dmods that use mouse controls and tiles at the same time 2017-10-05 04:26:35 +00:00
dink * Savestates should now properly restore the background in dmods that use mouse controls and tiles at the same time 2017-10-05 04:26:35 +00:00
GUI * Savestates should now properly restore the background in dmods that use mouse controls and tiles at the same time 2017-10-05 04:26:35 +00:00
StackWalker Initial commit of Dink Smallwood HD source. See the "Programmer readme.txt" for information on how to set it up. 2017-09-12 04:57:47 +00:00
App.cpp * Savestates should now properly restore the background in dmods that use mouse controls and tiles at the same time 2017-10-05 04:26:35 +00:00
App.h * (Windows) Running "dink.exe c:\temp\ACoolDMOD.dmod" from the command line will now install it, then run it. (original dmod file won't be deleted) Just seemed weird that this didn't exist so added it 2017-10-02 13:48:06 +00:00
video_gl.cpp * Added "If a .dmod file is put in the Dink HD directory (where the .exe is), it will be automatically installed and then deleted" to readme.txt 2017-09-29 05:37:07 +00:00
video_gl.h (note: Dink requires a Proton svn commit as well, but I haven't done it yet, it needs a bit more testing first) 2017-09-22 12:19:02 +00:00