* Added "If a .dmod file is put in the Dink HD directory (where the .exe is), it will be automatically installed and then deleted" to readme.txt
* Dialog box rendering was off a few pixels due to me forgetting to remove some tests I did, fixed * Black at index 255 and white at index 0 is now forced during bmp loading. Windows does it, photoshop doesn't, but older versions of Dink (directx) seemed to do it so going with that * Invalid sprite sent to freeze/unfreeze will no longer crash the game (bug was also in original 1.08) * Added hardening to check valid input on many script functions, will stop "sometimes" crashes based on bad scripting as well as log them * Crash logging should show correct function names. I mean it this time! - Some mobile related files added now that I'm starting to work on that side too git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1512 353e56fe-9613-0410-8469-b96ad8e6f29c
This commit is contained in:
parent
821e5f1651
commit
ed55a08ab2
13 changed files with 3672 additions and 53 deletions
49
Info.plist
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49
Info.plist
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@ -0,0 +1,49 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
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||||
<key>CFBundleDisplayName</key>
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||||
<string>Dink HD</string>
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||||
<key>CFBundleExecutable</key>
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||||
<string>${EXECUTABLE_NAME}</string>
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||||
<key>CFBundleIconFile</key>
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||||
<string>icon.png</string>
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||||
<key>CFBundleIconFiles</key>
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||||
<array>
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||||
<string>icon.png</string>
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||||
<string>Icon-72.png</string>
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||||
<string>icon@2x.png</string>
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||||
</array>
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||||
<key>CFBundleIdentifier</key>
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<string>com.rtsoft.${PRODUCT_NAME:identifier}</string>
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<key>CFBundleInfoDictionaryVersion</key>
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||||
<string>6.0</string>
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<key>CFBundleName</key>
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<string>${PRODUCT_NAME}</string>
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<key>CFBundlePackageType</key>
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||||
<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>1.8.3</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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||||
<key>CFBundleVersion</key>
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<string>162</string>
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||||
<key>LSRequiresIPhoneOS</key>
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<true/>
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||||
<key>NSMainNibFile</key>
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||||
<string>MainWindow</string>
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||||
<key>NSMainNibFile~ipad</key>
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||||
<string>MainWindow-iPad</string>
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<key>UIFileSharingEnabled</key>
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||||
<true/>
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||||
<key>UIStatusBarHidden</key>
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<true/>
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||||
<key>UISupportedInterfaceOrientations</key>
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<array>
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||||
<string>UIInterfaceOrientationLandscapeLeft</string>
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<string>UIInterfaceOrientationLandscapeRight</string>
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</array>
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</dict>
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</plist>
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34
OSX/Info.plist
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34
OSX/Info.plist
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleExecutable</key>
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<string>${EXECUTABLE_NAME}</string>
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<key>CFBundleIconFile</key>
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<string>app.icns</string>
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<key>CFBundleIdentifier</key>
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<string>com.rtsoft.rtdink</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>${PRODUCT_NAME}</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>1.8.3</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleVersion</key>
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<string>1.8.3</string>
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<key>LSMinimumSystemVersion</key>
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<string>${MACOSX_DEPLOYMENT_TARGET}</string>
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<key>NSMainNibFile</key>
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<string>MainMenu</string>
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<key>NSPrincipalClass</key>
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<string>MyApplication</string>
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<key>LSApplicationCategoryType</key>
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<string>public.app-category.role-playing-games</string>
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</dict>
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</plist>
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1408
OSX/RTDink.xcodeproj/project.pbxproj
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1408
OSX/RTDink.xcodeproj/project.pbxproj
Normal file
File diff suppressed because it is too large
Load diff
1716
RTDink.xcodeproj/project.pbxproj
Normal file
1716
RTDink.xcodeproj/project.pbxproj
Normal file
File diff suppressed because it is too large
Load diff
31
android/AndroidManifest.xml
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31
android/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.rtsoft.rtdink"
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android:versionCode="9"
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android:versionName="1.8.3"
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android:installLocation="preferExternal"
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>
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<uses-permission android:name="android.permission.INTERNET" />
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<uses-permission android:name="android.permission.VIBRATE"/>
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
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<application android:label="@string/app_name"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:icon="@drawable/icon"
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>
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<activity android:name="Main"
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android:label="@string/app_name"
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android:configChanges="keyboard|keyboardHidden|orientation"
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android:screenOrientation="landscape"
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>
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<intent-filter>
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||||
<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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||||
</intent-filter>
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</activity>
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||||
|
||||
</application>
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||||
<uses-sdk android:minSdkVersion="10" android:targetSdkVersion="21" />
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||||
</manifest>
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269
script/win_installer/dink.nsi
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269
script/win_installer/dink.nsi
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;NSIS Modern User Interface version 1.70
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||||
;Header Bitmap Example Script
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||||
;Written by Joost Verburg
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||||
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||||
;--------------------------------
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||||
;Include Modern UI
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||||
|
||||
!include "MUI.nsh"
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||||
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||||
;--------------------------------
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||||
;General
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||||
SetCompressor lzma
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!define _TITLE_ "Dink Smallwood HD"
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||||
!define _VERSION_ "$%C_TEXT_VERSION%"
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||||
!define _COMPILE_DATE_ "${__DATE__}"
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||||
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||||
;Name and file
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||||
Name "${_TITLE_}"
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||||
; Icon
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||||
!define MUI_ICON "dink.ico"
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||||
!define MUI_UNICON "${NSISDIR}\Contrib\Graphics\Icons\classic-uninstall.ico"
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||||
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||||
RequestExecutionLevel user
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||||
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||||
OutFile "..\$%C_FILENAME%"
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||||
|
||||
!define MUI_WELCOMEFINISHPAGE_BITMAP "welcome_side.bmp"
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||||
!define MUI_UNWELCOMEFINISHPAGE_BITMAP "welcome_side.bmp"
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||||
|
||||
;Default installation folder
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||||
InstallDir "$LOCALAPPDATA\DinkSmallwoodHD"
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||||
|
||||
;Get installation folder from registry if available
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||||
InstallDirRegKey HKCU "Software\RTSOFT\DINK" "path"
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||||
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||||
BrandingText " "
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||||
;InitPluginsDir
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||||
; File /oname=$PLUGINSDIR\splash.bmp "path\to\your\bitmap.bmp"
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||||
; advsplash::show 1000 600 400 -1 $PLUGINSDIR\splash
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||||
; Pop $0
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||||
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||||
;--------------------------------
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||||
;Interface Configuration
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||||
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||||
!define MUI_HEADERIMAGE
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||||
!define MUI_HEADERIMAGE_BITMAP "header.bmp"
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||||
!define MUI_HEADERIMAGE_UNBITMAP "header.bmp"
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||||
!define MUI_ABORTWARNING
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||||
|
||||
;--------------------------------
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||||
;Pages
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||||
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||||
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||||
!define MUI_WELCOMEPAGE_TEXT "This wizard will guide you through the installation of ${_TITLE_}. (${_VERSION_} released on ${_COMPILE_DATE_})\r\n\r\nClick Next to continue."
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||||
!define MUI_WELCOMEPAGE_TITLE "${_TITLE_} ${_VERSION_} Installer"
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||||
!insertmacro MUI_PAGE_WELCOME
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||||
!insertmacro MUI_PAGE_LICENSE "readme.txt"
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||||
|
||||
|
||||
;Customize component texts
|
||||
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||||
!define MUI_COMPONENTSPAGE_TEXT_COMPLIST "Select extra components to install."
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||||
!define MUI_COMPONENTSPAGE_TEXT_TOP "Here, you can choose whether or not you want a desktop icon in addition to the normal start menu options."
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||||
!insertmacro MUI_PAGE_COMPONENTS
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||||
|
||||
|
||||
!insertmacro MUI_PAGE_DIRECTORY
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||||
!insertmacro MUI_PAGE_INSTFILES
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||||
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||||
!define MUI_FINISHPAGE_LINK "Click here to visit the RTsoft website"
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||||
!define MUI_FINISHPAGE_LINK_LOCATION "http://www.rtsoft.com/"
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||||
!define MUI_FINISHPAGE_RUN
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||||
!define MUI_FINISHPAGE_RUN_FUNCTION "LaunchLink"
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||||
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||||
!insertmacro MUI_PAGE_FINISH
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||||
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||||
!insertmacro MUI_UNPAGE_CONFIRM
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||||
!insertmacro MUI_UNPAGE_INSTFILES
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||||
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||||
;--------------------------------
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||||
;Languages
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!insertmacro MUI_LANGUAGE "English"
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||||
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||||
;--------------------------------
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||||
;Installer Sections
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||||
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||||
;Remove the - part in from of Main Game if you don't want it to be hidden...
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||||
Section "-Main Game" SecMain
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||||
SectionIn RO
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||||
SetOutPath "$INSTDIR"
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||||
File "..\..\bin\dink.exe"
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||||
;dink.pdf is optional, it's like 11 MB but it allows auto logged crash stacks to contain useful info
|
||||
File "..\..\bin\dink.pdb"
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||||
File "..\..\bin\fmod.dll"
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||||
File "..\..\bin\zlib1.dll"
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||||
SetOutPath "$INSTDIR\audio\"
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||||
File /r "..\..\bin\audio\"
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||||
SetOutPath "$INSTDIR"
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||||
SetOutPath "$INSTDIR\dink\"
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File /r /x TimGM6mbTiny.dls "..\..\bin\dink\"
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||||
SetOutPath "$INSTDIR\interface\"
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||||
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||||
File /r "..\..\bin\interface\ipad"
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||||
File /r "..\..\bin\interface\large"
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||||
File /r "..\..\bin\interface\particle"
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||||
File /r "..\..\bin\interface\win"
|
||||
File "..\..\bin\interface\*.*"
|
||||
|
||||
;to create the dir
|
||||
SetOutPath "$INSTDIR\dmods\"
|
||||
File "..\..\bin\dmods\info.txt"
|
||||
SetOutPath "$INSTDIR"
|
||||
|
||||
;File /r "..\bin\base"
|
||||
|
||||
|
||||
;AccessControl::GrantOnFile "$INSTDIR" "(S-1-5-32-545)" "GenericRead + GenericWrite + DeleteChild"
|
||||
|
||||
CreateDirectory "$SMPROGRAMS\${_TITLE_}"
|
||||
;ok, this will create a Folder in your Start menue
|
||||
|
||||
;Store installation folder
|
||||
WriteRegStr HKCU "Software\RTSOFT\DINK" "path" $INSTDIR
|
||||
|
||||
;write uninstall strings
|
||||
WriteRegStr HKCU "Software\Microsoft\Windows\CurrentVersion\Uninstall\${_TITLE_}" "DisplayName" "${_TITLE_} (remove only)"
|
||||
WriteRegStr HKCU "Software\Microsoft\Windows\CurrentVersion\Uninstall\${_TITLE_}" "UninstallString" '"$INSTDIR\Uninstall.exe"'
|
||||
|
||||
;Create uninstaller
|
||||
WriteUninstaller "$INSTDIR\Uninstall.exe"
|
||||
CreateShortCut "$SMPROGRAMS\${_TITLE_}\${_TITLE_}.lnk" "$INSTDIR\dink.exe" "" "$INSTDIR\dink.exe"
|
||||
WriteIniStr "$SMPROGRAMS\${_TITLE_}\Report a bug or make a comment.url" "InternetShortcut" "URL" "http://www.rtsoft.com/pages/feedback_app.htm?game=${_TITLE_}&version=${_VERSION_}"
|
||||
WriteIniStr "$SMPROGRAMS\${_TITLE_}\Robinson Technologies Website.url" "InternetShortcut" "URL" "http://www.rtsoft.com"
|
||||
WriteIniStr "$SMPROGRAMS\${_TITLE_}\Visit the Dink Network.url" "InternetShortcut" "URL" "http://www.dinknetwork.com"
|
||||
;CreateShortCut "$SMPROGRAMS\${_TITLE_}\Quick Help.lnk" "$INSTDIR\help\documentation.htm" ; use defaults for parameters, icon, etc.
|
||||
CreateShortCut "$SMPROGRAMS\${_TITLE_}\Uninstall ${_TITLE_}.lnk" "$INSTDIR\Uninstall.exe" ; use defaults for parameters, icon, etc.
|
||||
|
||||
; file associations
|
||||
|
||||
/*
|
||||
; back up old value of .opt
|
||||
!define Index "Line${__LINE__}"
|
||||
ReadRegStr $1 HKCR ".dmod" ""
|
||||
StrCmp $1 "" "${Index}-NoBackup"
|
||||
StrCmp $1 "DinkAddon" "${Index}-NoBackup"
|
||||
WriteRegStr HKCR ".dmod" "backup_val" $1
|
||||
"${Index}-NoBackup:"
|
||||
WriteRegStr HKCR ".dmod" "" "DinkAddon"
|
||||
ReadRegStr $0 HKCR "DinkAddon" ""
|
||||
StrCmp $0 "" 0 "${Index}-Skip"
|
||||
WriteRegStr HKCR "DinkAddon" "" "DinkAddon"
|
||||
WriteRegStr HKCR "DinkAddon\shell" "" "open"
|
||||
WriteRegStr HKCR "DinkAddon\DefaultIcon" "" "$INSTDIR\dink.exe,0"
|
||||
"${Index}-Skip:"
|
||||
WriteRegStr HKCR "DinkAddon\shell\open\command" "" \
|
||||
'"$INSTDIR\dink.exe" "%1"'
|
||||
|
||||
System::Call 'Shell32::SHChangeNotify(i 0x8000000, i 0, i 0, i 0)'
|
||||
!undef Index
|
||||
*/
|
||||
|
||||
SectionEnd
|
||||
|
||||
|
||||
;Installer Sections
|
||||
|
||||
Section "Desktop Icon" SecDesktopIcon
|
||||
SetOutPath "$INSTDIR"
|
||||
CreateShortCut "$DESKTOP\${_TITLE_}.lnk" "$INSTDIR\dink.exe"
|
||||
|
||||
SectionEnd
|
||||
|
||||
Function LaunchLink
|
||||
ExecShell "" "$INSTDIR\dink.exe"
|
||||
FunctionEnd
|
||||
|
||||
|
||||
|
||||
;--------------------------------
|
||||
;Descriptions
|
||||
|
||||
;Language strings
|
||||
LangString DESC_SecMain ${LANG_ENGLISH} "The main game files, these are required to play the game."
|
||||
LangString DESC_SecDesktopIcon ${LANG_ENGLISH} "This option will throw one of those handy desktop icons on the main menu for easy access to the program."
|
||||
|
||||
;Assign language strings to sections
|
||||
!insertmacro MUI_FUNCTION_DESCRIPTION_BEGIN
|
||||
!insertmacro MUI_DESCRIPTION_TEXT ${SecMain} $(DESC_SecMain)
|
||||
!insertmacro MUI_DESCRIPTION_TEXT ${SecDesktopIcon} $(DESC_SecDesktopIcon)
|
||||
!insertmacro MUI_FUNCTION_DESCRIPTION_END
|
||||
|
||||
;--------------------------------
|
||||
;Uninstaller Section
|
||||
|
||||
Section "Uninstall"
|
||||
|
||||
;default delete
|
||||
|
||||
Delete "$INSTDIR\dink.exe"
|
||||
;dink.pdf is optional, it's like 11 MB but it allows auto logged crash stacks to contain useful info
|
||||
Delete "$INSTDIR\dink.pdb"
|
||||
Delete "$INSTDIR\Uninstall.exe"
|
||||
Delete "$INSTDIR\fmodex.dll"
|
||||
Delete "$INSTDIR\zlib1.dll"
|
||||
RMDir /r "$INSTDIR\audio"
|
||||
RMDir /r "$INSTDIR\interface"
|
||||
RMDir /r "$INSTDIR\dink\dink"
|
||||
RMDir /r "$INSTDIR\dink\graphics"
|
||||
RMDir /r "$INSTDIR\dink\midi"
|
||||
RMDir /r "$INSTDIR\dink\sound"
|
||||
RMDir /r "$INSTDIR\dink\story"
|
||||
RMDir /r "$INSTDIR\dink\tiles"
|
||||
RMDir /r "$INSTDIR\dink\tiles"
|
||||
Delete "$INSTDIR\dink\dmod.diz"
|
||||
Delete "$INSTDIR\dink\dink.ini"
|
||||
Delete "$INSTDIR\dink\hard.dat"
|
||||
Delete "$INSTDIR\dink\map.dat"
|
||||
Delete "$INSTDIR\dink\dink.dat"
|
||||
RMDir "$INSTDIR\dink"
|
||||
Delete "$INSTDIR\dmods\info.txt"
|
||||
RMDir "$INSTDIR\dmods"
|
||||
|
||||
; RMDir /r "$INSTDIR\base"
|
||||
|
||||
DeleteRegKey HKCU "Software\RTSOFT\DINK\path"
|
||||
|
||||
DeleteRegKey /ifempty HKCU "Software\RTSOFT\DINK"
|
||||
DeleteRegKey HKCU "Software\Microsoft\Windows\CurrentVersion\Uninstall\${_TITLE_}"
|
||||
Delete "$SMPROGRAMS\${_TITLE_}\*.*"
|
||||
RMDir "$SMPROGRAMS\${_TITLE_}"
|
||||
Delete "$DESKTOP\${_TITLE_}.lnk"
|
||||
|
||||
;delete user stuff too?
|
||||
|
||||
MessageBox MB_YESNO "Would you like to also delete all saved games and installed DMOD addons?" IDNO skip_it
|
||||
;RMDir /r "$INSTDIR\worlds"
|
||||
RMDir /r "$INSTDIR"
|
||||
skip_it:
|
||||
|
||||
;start of restore script
|
||||
|
||||
/*
|
||||
!define Index "Line${__LINE__}"
|
||||
ReadRegStr $1 HKCR ".dmod" ""
|
||||
StrCmp $1 "DinkAddon" 0 "${Index}-NoOwn" ; only do this if we own it
|
||||
ReadRegStr $1 HKCR ".dmod" "backup_val"
|
||||
StrCmp $1 "" 0 "${Index}-Restore" ; if backup="" then delete the whole key
|
||||
DeleteRegKey HKCR ".dmod"
|
||||
Goto "${Index}-NoOwn"
|
||||
"${Index}-Restore:"
|
||||
WriteRegStr HKCR ".dmod" "" $1
|
||||
DeleteRegValue HKCR ".dmod" "backup_val"
|
||||
|
||||
DeleteRegKey HKCR "DinkAddon" ;Delete key with association settings
|
||||
|
||||
System::Call 'Shell32::SHChangeNotify(i 0x8000000, i 0, i 0, i 0)'
|
||||
"${Index}-NoOwn:"
|
||||
!undef Index
|
||||
*/
|
||||
|
||||
|
||||
;rest of script
|
||||
|
||||
|
||||
|
||||
|
||||
SectionEnd
|
|
@ -28,6 +28,7 @@ Supported command line options:
|
|||
-game <dmod directory> (Example: dink.exe -game c:\dmods\island ) (this also sets -dmodpath automatically to the dmods parent directory)
|
||||
-dmodpath or --refdir <dir containing DMOD dirs> (Example: dink.exe -game c:\dmods )
|
||||
|
||||
Note: If a .dmod file is put in the Dink HD directory (where the .exe is) it will be automatically installed and then deleted
|
||||
|
||||
------------- BETA VERSION -----------------
|
||||
|
||||
|
@ -228,3 +229,14 @@ I also added the CD and splash.bmp that were missing
|
|||
* Fixed issue where music might not play on the title screen
|
||||
* Raised "memory of dead background sprites" to 300 from 100 for Windows, up to 200 for mobile
|
||||
* Doubled memory Dink is allowed to use before uncaching graphics not used recently (could probably be disabled entirely for Windows but whatever)
|
||||
|
||||
------ Change log for 1.8.3 ----------
|
||||
|
||||
* Added "If a .dmod file is put in the Dink HD directory (where the .exe is), it will be automatically installed and then deleted" to readme.txt
|
||||
* Dialog box rendering was off a few pixels due to me forgetting to remove some tests I did, fixed
|
||||
* Black at index 255 and white at index 0 is now forced during bmp loading. Windows does it, photoshop doesn't, but older versions of Dink (directx) seemed to do
|
||||
it so going with that
|
||||
* Invalid sprite sent to freeze/unfreeze will no longer crash the game (bug was also in original 1.08)
|
||||
* Added hardening to check valid input on many script functions, will stop "sometimes" crashes based on bad scripting as well as log them
|
||||
* Crash logging should show correct function names. I mean it this time!
|
||||
|
||||
|
|
|
@ -184,8 +184,8 @@ App::App()
|
|||
m_bDidPostInit = false;
|
||||
m_bHasDMODSupport = true;
|
||||
//for mobiles
|
||||
m_version = 1.82f;
|
||||
m_versionString = "V1.8.2";
|
||||
m_version = 1.83f;
|
||||
m_versionString = "V1.8.3";
|
||||
m_build = 1;
|
||||
m_bCheatsEnabled = false;
|
||||
|
||||
|
|
|
@ -75,7 +75,7 @@ void OnVersionDownloadHTTPFinish(VariantList *pVList)
|
|||
TextScanner t((char*)pVList->m_variant[1].GetString().c_str());
|
||||
string line;
|
||||
|
||||
LogMsg(t.GetAll().c_str());
|
||||
//LogMsg(t.GetAll().c_str());
|
||||
|
||||
// ShowScoreMessage(pMenu, t.GetParmString("msg",1));
|
||||
//GetApp()->GetVar("score_msg")->Set(t.GetParmString("msg",1));
|
||||
|
|
|
@ -3543,7 +3543,8 @@ void decipher(char *crap, int script)
|
|||
if (compare(crap, (char*)"¤t_sprite"))
|
||||
{
|
||||
sprintf(crap, "%d",g_scriptInstance[script]->sprite);
|
||||
//Msg("cur sprite returning %s, ",crap);
|
||||
|
||||
LogMsg("cur sprite returning %s, ",crap);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -5208,6 +5209,13 @@ void draw_sprite_game(LPDIRECTDRAWSURFACE lpdest,int h)
|
|||
|
||||
void changedir( int dir1, int k,int base)
|
||||
{
|
||||
|
||||
if (k < 0 || k >= C_MAX_SPRITES_AT_ONCE)
|
||||
{
|
||||
LogMsg("Illegal change dir (to %d) command on sprite %d which is invalid", base + dir1, k);
|
||||
return;
|
||||
}
|
||||
|
||||
int hspeed;
|
||||
int speed_hold = g_sprite[k].speed;
|
||||
if (k > 1) if (g_sprite[k].brain != 9) if (g_sprite[k].brain != 10)
|
||||
|
@ -6907,9 +6915,18 @@ pass:
|
|||
int32 p[20] = {1,0,0,0,0,0,0,0,0,0};
|
||||
if (get_parms(ev[1], script, h, p))
|
||||
{
|
||||
//Msg("UnFreeze called for %d.", nlist[0]);
|
||||
if (g_sprite[g_nlist[0]].active) g_sprite[g_nlist[0]].freeze = 0; else
|
||||
LogMsg("Couldn't unfreeze sprite %d in script %d, it doesn't exist.", g_nlist[0], script);
|
||||
//LogMsg("UnFreeze called for %d.", g_nlist[0]);
|
||||
|
||||
if (g_nlist[0] < 0 || g_nlist[0] >= C_MAX_SPRITES_AT_ONCE)
|
||||
{
|
||||
LogMsg("Crash averted: Couldn't unfreeze sprite %d in script %d, it doesn't exist.", g_nlist[0], script);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if (g_sprite[g_nlist[0]].active) g_sprite[g_nlist[0]].freeze = 0; else
|
||||
LogMsg("Couldn't unfreeze sprite %d in script %d, it doesn't exist.", g_nlist[0], script);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -6925,8 +6942,17 @@ pass:
|
|||
if (get_parms(ev[1], script, h, p))
|
||||
{
|
||||
|
||||
if (g_sprite[g_nlist[0]].active) g_sprite[g_nlist[0]].freeze = script; else
|
||||
LogMsg("Couldn't freeze sprite %d in script %d, it doesn't exist.", g_nlist[0], script);
|
||||
|
||||
if (g_nlist[0] < 0 || g_nlist[0] >= C_MAX_SPRITES_AT_ONCE)
|
||||
{
|
||||
LogMsg("Crash averted: Couldn't unfreeze sprite %d in script %d, it doesn't exist.", g_nlist[0], script);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if (g_sprite[g_nlist[0]].active) g_sprite[g_nlist[0]].freeze = script; else
|
||||
LogMsg("Couldn't freeze sprite %d in script %d, it doesn't exist.", g_nlist[0], script);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -7586,13 +7612,20 @@ pass:
|
|||
int32 p[20] = {1,1,1,1,0,0,0,0,0,0};
|
||||
if (get_parms(ev[1], script, h, p))
|
||||
{
|
||||
if (g_nlist[0] < 0 || g_nlist[0] >= C_MAX_SPRITES_AT_ONCE)
|
||||
{
|
||||
LogMsg("Illegal move command on sprite %d", g_nlist[0]);
|
||||
}
|
||||
else
|
||||
{
|
||||
g_sprite[g_nlist[0]].move_active = true;
|
||||
g_sprite[g_nlist[0]].move_dir = g_nlist[1];
|
||||
g_sprite[g_nlist[0]].move_num = g_nlist[2];
|
||||
g_sprite[g_nlist[0]].move_nohard = g_nlist[3];
|
||||
g_sprite[g_nlist[0]].move_script = 0;
|
||||
if (g_script_debug_mode) LogMsg("Moving: Sprite %d, dir %d, num %d", g_nlist[0], g_nlist[1], g_nlist[2]);
|
||||
|
||||
g_sprite[g_nlist[0]].move_active = true;
|
||||
g_sprite[g_nlist[0]].move_dir = g_nlist[1];
|
||||
g_sprite[g_nlist[0]].move_num = g_nlist[2];
|
||||
g_sprite[g_nlist[0]].move_nohard = g_nlist[3];
|
||||
g_sprite[g_nlist[0]].move_script = 0;
|
||||
if (g_script_debug_mode) LogMsg("Moving: Sprite %d, dir %d, num %d", g_nlist[0],g_nlist[1], g_nlist[2]);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
@ -8058,15 +8091,24 @@ pass:
|
|||
int32 p[20] = {1,1,1,1,0,0,0,0,0,0};
|
||||
if (get_parms(ev[1], script, h, p))
|
||||
{
|
||||
//Msg("Move stop running %d to %d..", nlist[0], nlist[0]);
|
||||
g_sprite[g_nlist[0]].move_active = true;
|
||||
g_sprite[g_nlist[0]].move_dir = g_nlist[1];
|
||||
g_sprite[g_nlist[0]].move_num = g_nlist[2];
|
||||
g_sprite[g_nlist[0]].move_nohard = g_nlist[3];
|
||||
g_sprite[g_nlist[0]].move_script = script;
|
||||
strcpy(pLineIn, h);
|
||||
if (g_script_debug_mode) LogMsg("Move_stop: Sprite %d, dir %d, num %d", g_nlist[0],g_nlist[1], g_nlist[2]);
|
||||
return(2);
|
||||
|
||||
if (g_nlist[0] < 0 || g_nlist[0] >= C_MAX_SPRITES_AT_ONCE)
|
||||
{
|
||||
LogMsg("Invalid move_stop command on sprite %d", g_nlist[0]);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
//Msg("Move stop running %d to %d..", nlist[0], nlist[0]);
|
||||
g_sprite[g_nlist[0]].move_active = true;
|
||||
g_sprite[g_nlist[0]].move_dir = g_nlist[1];
|
||||
g_sprite[g_nlist[0]].move_num = g_nlist[2];
|
||||
g_sprite[g_nlist[0]].move_nohard = g_nlist[3];
|
||||
g_sprite[g_nlist[0]].move_script = script;
|
||||
strcpy(pLineIn, h);
|
||||
if (g_script_debug_mode) LogMsg("Move_stop: Sprite %d, dir %d, num %d", g_nlist[0], g_nlist[1], g_nlist[2]);
|
||||
return(2);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -8202,24 +8244,32 @@ pass:
|
|||
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
|
||||
if (get_parms(ev[1], script, h, p))
|
||||
{
|
||||
// Set the value
|
||||
if ( g_nlist[1] == 0 )
|
||||
{
|
||||
g_sprite[g_nlist[0]].freeze = 0;
|
||||
}
|
||||
else if ( g_nlist[1] == 1 )
|
||||
{
|
||||
g_sprite[g_nlist[0]].freeze = script;
|
||||
}
|
||||
|
||||
// Return the value
|
||||
if ( g_sprite[g_nlist[0]].freeze > 0 )
|
||||
if (g_nlist[0] < 0 || g_nlist[0] > C_MAX_SPRITES_AT_ONCE)
|
||||
{
|
||||
g_dglos.g_returnint = 1;
|
||||
LogMsg("sp_freeze ignored, sprite %d is no good", g_nlist[0]);
|
||||
}
|
||||
else
|
||||
{
|
||||
g_dglos.g_returnint = 0;
|
||||
// Set the value
|
||||
if (g_nlist[1] == 0)
|
||||
{
|
||||
g_sprite[g_nlist[0]].freeze = 0;
|
||||
}
|
||||
else if (g_nlist[1] == 1)
|
||||
{
|
||||
g_sprite[g_nlist[0]].freeze = script;
|
||||
}
|
||||
|
||||
// Return the value
|
||||
if (g_sprite[g_nlist[0]].freeze > 0)
|
||||
{
|
||||
g_dglos.g_returnint = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_dglos.g_returnint = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -8435,7 +8485,10 @@ pass:
|
|||
if (get_parms(ev[1], script, h, p))
|
||||
{
|
||||
|
||||
|
||||
if (g_nlist[0] < 0 || g_nlist[0] >= C_MAX_SPRITES_AT_ONCE)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
g_dglos.g_returnint = g_sprite[g_nlist[0]].script;
|
||||
|
||||
}
|
||||
|
@ -8937,6 +8990,11 @@ pass:
|
|||
int32 p[20] = {1,0,0,0,0,0,0,0,0,0};
|
||||
if (get_parms(ev[1], script, h, p))
|
||||
{
|
||||
if (g_nlist[0] < 0 || g_nlist[0] >= C_MAX_SPRITES_AT_ONCE)
|
||||
{
|
||||
g_dglos.g_returnint = 0;
|
||||
return 0;
|
||||
}
|
||||
g_dglos.g_returnint = g_sprite[g_nlist[0]].sp_index;
|
||||
return(0);
|
||||
}
|
||||
|
@ -8950,12 +9008,21 @@ pass:
|
|||
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
|
||||
if (get_parms(ev[1], script, h, p))
|
||||
{
|
||||
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].brain);
|
||||
if (g_nlist[1] == 13)
|
||||
{
|
||||
//a mouse brain was set...
|
||||
g_dglo.SetViewOverride(DinkGlobals::VIEW_FULL);
|
||||
|
||||
if (g_nlist[0] < 0 || g_nlist[0] >= C_MAX_SPRITES_AT_ONCE)
|
||||
{
|
||||
LogMsg("so_brain sent bad sprite %d", g_nlist[0]);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].brain);
|
||||
if (g_nlist[1] == 13)
|
||||
{
|
||||
//a mouse brain was set...
|
||||
g_dglo.SetViewOverride(DinkGlobals::VIEW_FULL);
|
||||
|
||||
}
|
||||
}
|
||||
return(0);
|
||||
}
|
||||
|
@ -9134,6 +9201,13 @@ pass:
|
|||
//redink1 fix for freeze if hurt value is less than 0
|
||||
if (g_nlist[1] < 0)
|
||||
return(0);
|
||||
|
||||
if (g_nlist[0] <0 || g_nlist[0] >= C_MAX_SPRITES_AT_ONCE)
|
||||
{
|
||||
LogMsg("hurt command used on sprite %d, ignoring", g_nlist[0]);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (hurt_thing(g_nlist[0], g_nlist[1], 0) > 0)
|
||||
random_blood(g_sprite[g_nlist[0]].x, g_sprite[g_nlist[0]].y-40, g_nlist[0]);
|
||||
if (g_sprite[g_nlist[0]].nohit != 1)
|
||||
|
@ -9166,11 +9240,20 @@ pass:
|
|||
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
|
||||
if (get_parms(ev[1], script, h, p))
|
||||
{
|
||||
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].hard);
|
||||
if (g_sprite[g_nlist[0]].sp_index != 0) if (g_nlist[1] != -1)
|
||||
if (g_nlist[0] < 0 || g_nlist[0] >= C_MAX_SPRITES_AT_ONCE)
|
||||
{
|
||||
LogMsg("Bad sprite %d sent to sp_hard", g_nlist[0]);
|
||||
g_dglos.g_returnint = -1;
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].hard);
|
||||
if (g_sprite[g_nlist[0]].sp_index != 0) if (g_nlist[1] != -1)
|
||||
{
|
||||
|
||||
g_dglos.g_smallMap.sprite[g_sprite[g_nlist[0]].sp_index].hard = g_dglos.g_returnint;
|
||||
g_dglos.g_smallMap.sprite[g_sprite[g_nlist[0]].sp_index].hard = g_dglos.g_returnint;
|
||||
}
|
||||
}
|
||||
return(0);
|
||||
}
|
||||
|
@ -9212,7 +9295,14 @@ pass:
|
|||
int32 p[20] = {1,0,0,0,0,0,0,0,0,0};
|
||||
if (get_parms(ev[1], script, h, p))
|
||||
{
|
||||
g_sprite[g_nlist[0]].wait = 0;
|
||||
if (g_nlist[0] < 0 || g_nlist[0] >= C_MAX_SPRITES_AT_ONCE)
|
||||
{
|
||||
LogMsg("sp_kill_wait sent invalid %d sprite", g_nlist[0]);
|
||||
}
|
||||
else
|
||||
{
|
||||
g_sprite[g_nlist[0]].wait = 0;
|
||||
}
|
||||
return(0);
|
||||
}
|
||||
g_dglos.g_returnint = -1;
|
||||
|
@ -9224,7 +9314,7 @@ pass:
|
|||
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
|
||||
if (get_parms(ev[1], script, h, p))
|
||||
{
|
||||
if (g_nlist[0] < C_MAX_SPRITES_AT_ONCE) //SETH this fixes crash when killing milder
|
||||
if (g_nlist[0] < C_MAX_SPRITES_AT_ONCE && g_nlist[0] >= 0) //SETH this fixes crash when killing milder
|
||||
{
|
||||
g_sprite[g_nlist[0]].kill = g_nlist[1];
|
||||
return(0);
|
||||
|
@ -9604,9 +9694,9 @@ LogMsg("%d scripts used", g_dglos.g_returnint);
|
|||
{
|
||||
g_dglos.g_returnint = 0;
|
||||
|
||||
if (g_nlist[0] == 0)
|
||||
if (g_nlist[0] < 1 || g_nlist[0] >= C_MAX_SPRITES_AT_ONCE)
|
||||
{
|
||||
LogMsg("Error: Can't compare sprite script for sprite 0!??!?!");
|
||||
LogMsg("Error: Can't compare sprite script for sprite %d!??!?!", g_nlist[0]);
|
||||
return(0);
|
||||
}
|
||||
if (g_sprite[g_nlist[0]].active)
|
||||
|
@ -14606,11 +14696,19 @@ void process_talk()
|
|||
&g_dglos.g_picInfo[g_dglos.g_seq[30].frame[2]].box , DDBLTFAST_SRCCOLORKEY );
|
||||
|
||||
|
||||
|
||||
ddrval = lpDDSBack->BltFast(px + 169, py + 42, g_pSpriteSurface[g_dglos.g_seq[30].frame[3]],
|
||||
&g_dglos.g_picInfo[g_dglos.g_seq[30].frame[3]].box, DDBLTFAST_SRCCOLORKEY);
|
||||
|
||||
ddrval = lpDDSBack->BltFast(px + 169 + 180, py + 1, g_pSpriteSurface[g_dglos.g_seq[30].frame[4]],
|
||||
&g_dglos.g_picInfo[g_dglos.g_seq[30].frame[4]].box, DDBLTFAST_SRCCOLORKEY);
|
||||
/*
|
||||
ddrval = lpDDSBack->BltFast( px+170, py+42, g_pSpriteSurface[g_dglos.g_seq[30].frame[3]],
|
||||
&g_dglos.g_picInfo[g_dglos.g_seq[30].frame[3]].box , DDBLTFAST_SRCCOLORKEY );
|
||||
|
||||
ddrval = lpDDSBack->BltFast( px+170+181, py+1, g_pSpriteSurface[g_dglos.g_seq[30].frame[4]],
|
||||
&g_dglos.g_picInfo[g_dglos.g_seq[30].frame[4]].box , DDBLTFAST_SRCCOLORKEY );
|
||||
*/
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -37,6 +37,8 @@ IDirectDrawSurface * LoadBitmapIntoSurface(const char *pName, eTransparencyType
|
|||
pSurf->m_pSurf = new SoftSurface;
|
||||
//bUseCheckerboardFix = true;
|
||||
|
||||
pSurf->m_pSurf->SetForceBlackAndWhiteOnBmpPalettes(true);
|
||||
|
||||
if (pMem)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
|
|
|
@ -443,11 +443,12 @@
|
|||
<AdditionalDependencies>opengl32.lib;fmod_vc.lib;zdll.lib;ws2_32.lib;dinput8.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
|
||||
<AdditionalLibraryDirectories>..\..\shared\win\lib;..\dxsdk\Lib\x86;..\..\shared\win\fmodstudio\api\lowlevel\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<GenerateDebugInformation>DebugFastLink</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<FullProgramDatabaseFile>false</FullProgramDatabaseFile>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
|
||||
|
|
|
@ -30,8 +30,7 @@
|
|||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
|
||||
<LocalDebuggerCommandArguments>
|
||||
</LocalDebuggerCommandArguments>
|
||||
<LocalDebuggerCommandArguments>-game dmods/tdabeta</LocalDebuggerCommandArguments>
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
|
||||
|
|
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Add table
Add a link
Reference in a new issue